Developer
Applimazing
2 games in catalog
Motivational profile
Average motivational drivers across 2 games — ranked by largest gap vs the catalog average (Δ).
Competition
3.5
Δ +5.5
Comparing oneself to others (e.g. ranked mode, leaderboards)
Story
-4.0
Δ -5.4
Narrative immersion
Status
2.0
Δ +4.6
Recognition or popularity
Fellowship
2.5
Δ +4.4
Feeling part of a community
Fantasy
-1.5
Δ -3.9
Experiencing imaginative fiction
Cooperation
1.0
Δ +3.3
Working with others toward a goal (e.g. teamwork)
Violence
-3.0
Δ -2.8
Enjoyment of combat and destruction
Intimacy
0.5
Δ +2.8
Forming close relationships
Expression
2.5
Δ +2.0
Customizing characters or environments
Domination
-2.0
Δ +1.7
Exerting control or superiority over others
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- Applimazing 2 games