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About Gameaton

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Hi, I’m Sévan. I’ve got that all-too-common affliction where I spend more time wondering if the game I’m about to buy is a good deal than actually playing it. That’s become the real game for me.

Up to now, search engines have always relied on the same comparison points: genre, price, platform… And if you want to dig deeper, you end up watching 15-minute let’s plays or spending hours reading endless reviews, without ever really knowing if you’ll feel the same way as the reviewer.

With Game-A-Ton, I wanted to change that. I’ve built a tool that provides concise summaries of games, combined with data on each motivational driver that might push any of us to play—or not play—a particular title. It’s a bit more useful than the Steam discovery queue, right?

And with this tool, you’re in control. You can understand exactly why a game is being recommended—no hidden algorithms, no disguised ads or sponsored “content.” If you decide to buy a game through the link, I may earn a small commission.

Behind the scenes, each game is submitted to a language model along with player reviews. The model evaluates the game based on that feedback, which saves a ton of time, even if there’s a slight trade-off in quality.

The category system is heavily inspired by the research in a particular article—many thanks to the author for publishing it openly.

In the long run, the project aims to cover a vast catalog of games, all the way down to small indie gems and game jam wonders.

Shoot for the moon—if we miss, we’ll still land among the stars.

Enjoy,
Sévan

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