Developer
David Sofer
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Strategy
-4.0
Δ -6.4
Mental challenge and problem solving
Growth
-3.0
Δ -6.0
Learning or personal development
Idle
3.0
Δ +5.6
Filling time between tasks
Continuation
-3.0
Δ -5.6
Desire to keep playing the same game
Violence
-5.0
Δ -4.9
Enjoyment of combat and destruction
Competence
-2.0
Δ -4.8
Feeling effective and skillful (e.g. overcoming challenges, mastering mechanics)
Expression
-4.0
Δ -4.5
Customizing characters or environments
Experimenting
-1.0
Δ -3.6
Trying new things (e.g. exploring mechanics, tinkering)
Fellowship
-5.0
Δ -3.0
Feeling part of a community
Competition
-5.0
Δ -2.9
Comparing oneself to others (e.g. ranked mode, leaderboards)