Developer
Let It Roll
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Fantasy
-4.0
Δ -6.4
Experiencing imaginative fiction
Fellowship
3.0
Δ +5.0
Feeling part of a community
Violence
-5.0
Δ -4.9
Enjoyment of combat and destruction
Cooperation
2.0
Δ +4.4
Working with others toward a goal (e.g. teamwork)
Intimacy
2.0
Δ +4.3
Forming close relationships
Status
1.0
Δ +3.7
Recognition or popularity
Survival
-3.0
Δ -3.5
Avoiding failure or staying alive
Competition
1.0
Δ +3.1
Comparing oneself to others (e.g. ranked mode, leaderboards)
Expression
3.0
Δ +2.5
Customizing characters or environments
Leadership
0.0
Δ +2.5
Leading others