Average motivational drivers across 1 game
— ranked by largest gap vs the catalog average (Δ).
Being in control of actions and decisions (e.g. freedom to play how you want)
Avoiding failure or staying alive
Customizing characters or environments
Perceived return for time or money
Enjoyment of combat and destruction
Trying new things (e.g. exploring mechanics, tinkering)
Feeling part of a community
Comparing oneself to others (e.g. ranked mode, leaderboards)
Forming close relationships
Working with others toward a goal (e.g. teamwork)
Studios ranked by number of shared games in the Gameaton catalog.