Help shape Gameaton: you have a suggestion, found a bug, or just want to share your thoughts ?
Developer
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Enjoyment of combat and destruction
Feeling part of a community
Comparing oneself to others (e.g. ranked mode, leaderboards)
Forming close relationships
Working with others toward a goal (e.g. teamwork)
Leading others
Avoiding failure or staying alive
Recognition or popularity
Suspense and thrill
Customizing characters or environments