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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Enjoyment of combat and destruction
Leading others
Narrative immersion
Feeling part of a community
Forming close relationships
Working with others toward a goal (e.g. teamwork)
Trying new things (e.g. exploring mechanics, tinkering)
Suspense and thrill
Customizing characters or environments