Average motivational drivers across 6 games
— ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Working with others toward a goal (e.g. teamwork)
Recognition or popularity
Feeling part of a community
Customizing characters or environments
Perceived return for time or money
Exerting control or superiority over others
Creating or modifying things (e.g. building, customization)
Studios ranked by number of shared games in the Gameaton catalog.