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Chris Sawyer's Locomotion™ similar games & best alternatives

Chris Sawyer's Locomotion™

PC

2015

Quick resume

Explore a vast and detailed world and build a Transportation Empire!

Pros

  • Nostalgic and addictive gameplay
  • Deep transport management and strategy
  • Scenario editor and mod support
  • Low price with high replay value
  • Relaxing and satisfying to build transport empires

Cons

  • Outdated graphics and limited resolution support
  • Technical issues on modern systems (color glitches, crashes)
  • AI can be dumb or frustrating
  • Tedious vehicle replacement and some gameplay quirks
  • Limited multiplayer and social features

Motivations

  • Autonomy
    4

    "Players appreciate the freedom to build and manage transport networks their own way, including scenario editor and sandbox play."

  • Competence
    3

    "Reviews mention mastering complex transport routes, overcoming AI challenges, and learning game mechanics."

  • Competition
    2

    "There is AI competition with rival companies; some players enjoy competing against them, though AI is sometimes seen as dumb or annoying."

  • Continuation
    5

    "Many users report long play sessions, nostalgia-driven repeated play, and addictive gameplay."

  • Cooperation
    1

    "Some mention multiplayer and LAN play, but it is rarely used and not a major feature."

  • Creativity
    4

    "Players enjoy building complex transport networks, customizing routes, and using the scenario editor."

  • Domination
    2

    "Some players enjoy aggressive tactics like sabotaging rivals and taking over their cargo."

  • Escapism
    4

    "Nostalgia and relaxing gameplay provide stress relief and immersion in a transport empire."

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Players try different transport types, routes, and mods to improve gameplay."

  • Exploration
    2

    "Some mention discovering new scenarios and maps, but exploration is limited."

  • Expression
    3

    "Customization of transport routes and scenario creation allows player expression."

  • Fantasy
    1

    "Limited fantasy elements; mostly realistic transport simulation with some nostalgic charm."

  • Fellowship
    2

    "Community forums and modding sites exist, but social interaction is limited."

  • Growth
    3

    "Players learn game mechanics and improve skills over time."

  • Health
    Insufficient data
  • Idle
    2

    "Some use the game as a time filler or background activity."

  • Intimacy
    Insufficient data
  • Leadership
    2

    "Managing a transport empire involves leadership elements, but no direct player leadership over others."

  • Progression
    4

    "Players enjoy upgrading vehicles, expanding networks, and growing their company."

  • Relaxation
    4

    "Many reviews mention the game as relaxing and enjoyable for long sessions."

  • Sensation
    2

    "Some sensory enjoyment from music and animations, but graphics are dated."

  • Status
    1

    "Limited mention of recognition; mostly personal satisfaction."

  • Story
    1

    "No strong narrative; some scenarios have objectives but no immersive story."

  • Strategy
    4

    "Game requires planning routes, managing resources, and problem solving."

  • Thrill
    1

    "Little mention of suspense or thrill; more about steady management."

  • Value
    5

    "Highly praised for low price and replay value."

  • Violence
    Insufficient data
  • Survival
    2

    "Some challenge in avoiding bankruptcy and managing resources effectively."

Updated

Information

Genres

Simulation, Strategy

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