Chris Sawyer's Locomotion™ similar games & best alternatives
Chris Sawyer's Locomotion™
PC
2015
Quick resume
Explore a vast and detailed world and build a Transportation Empire!
Pros
- Nostalgic and addictive gameplay
- Deep transport management and strategy
- Scenario editor and mod support
- Low price with high replay value
- Relaxing and satisfying to build transport empires
Cons
- Outdated graphics and limited resolution support
- Technical issues on modern systems (color glitches, crashes)
- AI can be dumb or frustrating
- Tedious vehicle replacement and some gameplay quirks
- Limited multiplayer and social features
Motivations
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Autonomy
"Players appreciate the freedom to build and manage transport networks their own way, including scenario editor and sandbox play."
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Competence
"Reviews mention mastering complex transport routes, overcoming AI challenges, and learning game mechanics."
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Competition
"There is AI competition with rival companies; some players enjoy competing against them, though AI is sometimes seen as dumb or annoying."
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Continuation
"Many users report long play sessions, nostalgia-driven repeated play, and addictive gameplay."
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Cooperation
"Some mention multiplayer and LAN play, but it is rarely used and not a major feature."
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Creativity
"Players enjoy building complex transport networks, customizing routes, and using the scenario editor."
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Domination
"Some players enjoy aggressive tactics like sabotaging rivals and taking over their cargo."
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Escapism
"Nostalgia and relaxing gameplay provide stress relief and immersion in a transport empire."
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ExpectationInsufficient data
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Experimenting
"Players try different transport types, routes, and mods to improve gameplay."
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Exploration
"Some mention discovering new scenarios and maps, but exploration is limited."
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Expression
"Customization of transport routes and scenario creation allows player expression."
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Fantasy
"Limited fantasy elements; mostly realistic transport simulation with some nostalgic charm."
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Fellowship
"Community forums and modding sites exist, but social interaction is limited."
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Growth
"Players learn game mechanics and improve skills over time."
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HealthInsufficient data
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Idle
"Some use the game as a time filler or background activity."
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IntimacyInsufficient data
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Leadership
"Managing a transport empire involves leadership elements, but no direct player leadership over others."
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Progression
"Players enjoy upgrading vehicles, expanding networks, and growing their company."
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Relaxation
"Many reviews mention the game as relaxing and enjoyable for long sessions."
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Sensation
"Some sensory enjoyment from music and animations, but graphics are dated."
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Status
"Limited mention of recognition; mostly personal satisfaction."
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Story
"No strong narrative; some scenarios have objectives but no immersive story."
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Strategy
"Game requires planning routes, managing resources, and problem solving."
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Thrill
"Little mention of suspense or thrill; more about steady management."
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Value
"Highly praised for low price and replay value."
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ViolenceInsufficient data
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Survival
"Some challenge in avoiding bankruptcy and managing resources effectively."
Information
Genres
Simulation, Strategy
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