Deus Ex: Mankind Divided similar games & best alternatives
Deus Ex: Mankind Divided
2016
Related articles
Quick resume
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
Global score
76/100
Genres
Action, Role-playing (RPG), Adventure, Shooter, Puzzle
Similar games
Pros
- Varied mission approaches and high player freedom
- Detailed and immersive cyberpunk world
- Engaging stealth and combat gameplay
- Rich side quests and exploration
- Strong audio-visual atmosphere
Cons
- Main story considered short and incomplete
- Technical issues including optimization and bugs
- Microtransactions and dlc criticized
- Some players find combat and progression unbalanced
- Loading times and transitions can be frustrating
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have multiple ways to approach missions including stealth, combat, hacking, and dialogue choices, allowing personal freedom in gameplay."
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Competence3
"The game offers skill-based challenges with varied augmentations and stealth mechanics, though some players find it easier than the predecessor."
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Competition-3
"Focus is on single-player experience with no competitive multiplayer or leaderboards; players set their own goals and pace."
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Continuation2
"Players spend many hours exploring and completing side quests, showing attachment, though some find the main story short and abrupt."
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Cooperation-4
"The game is primarily a solo experience with limited social interaction; cooperation with NPCs is narrative-driven, not multiplayer."
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Creativity4
"High creativity in level design and player choice; many ways to solve missions and customize augmentations and playstyle."
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Domination-4
"Interactions are balanced with NPCs; no evidence of power-over or dominance motivations in player behavior."
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Escapism4
"Players immerse themselves in a futuristic cyberpunk world to escape reality, exploring complex themes and detailed environments."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; criticisms relate to game quality, not obligation to play."
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Experimenting4
"Encourages experimentation with different augmentations, hacking methods, stealth or combat approaches, and exploration."
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Exploration5
"Large, detailed hub city and multiple locations encourage extensive exploration and discovery of secrets and side quests."
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Expression3
"Players customize augmentations and weapons, expressing their preferred playstyle and approach to missions."
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Fantasy4
"Set in a futuristic cyberpunk world with advanced augmentations and conspiracies, providing a strong imaginative fiction experience."
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Fellowship-4
"Minimal social connection; mostly a solitary experience with NPC interactions limited to story and side quests."
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Growth3
"Players develop skills and knowledge through augmentations and exploration, though some find progression limited late game."
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Health-4
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle-4
"Requires focused attention and active engagement; not designed for casual or background play."
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Intimacy-4
"Limited emotional or close relationships; NPC interactions are functional and narrative-driven rather than intimate."
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Leadership-4
"No player leadership roles; interactions are individual and story-driven without group management."
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Progression4
"Players accumulate augmentations, weapons, and upgrades, progressing through skill trees and mission completion."
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Relaxation2
"Offers moments of flow and immersion but also tension from stealth and combat challenges."
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Sensation3
"Visual and auditory design praised for atmosphere and immersion, providing stimulating sensory experience."
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Status-4
"No social status or recognition mechanics; achievements and progress are personal and not publicly ranked."
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Story2
"Narrative is engaging but considered short and incomplete by many; side quests add depth but main plot is abrupt."
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Strategy4
"Requires planning and problem solving in stealth, hacking, and combat approaches; multiple solutions to challenges."
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Thrill3
"Stealth and combat provide suspense and tension; players experience excitement from overcoming challenges."
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Value3
"Considered good value especially on sale; criticisms mainly about microtransactions and DLC pricing, which are optional."
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Violence1
"Violence is an option but stealth and non-lethal approaches are encouraged; combat is balanced with non-violent play."
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Survival2
"Players manage resources and avoid detection to survive missions; some challenge in combat and stealth."
Last update: 29/04/2026