Fear & Hunger 2: Termina similar games & best alternatives
Fear & Hunger 2: Termina
2022
Related articles
Quick resume
F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!
Global score
97/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Deep and immersive horror atmosphere
- Challenging and rewarding gameplay
- Rich lore and narrative depth
- High replayability with multiple characters and endings
- Unique and creative combat and exploration mechanics
Cons
- Punishing difficulty and frequent loss of progress
- Limited saving system can frustrate some players
- Some rng elements may feel unfair
- Graphic and disturbing content not for all audiences
- Performance issues reported on some systems
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Exploration, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have freedom to choose among 8 characters, customize starting setups, and make meaningful choices affecting story and gameplay."
-
Competence5
"High skill ceiling with challenging combat, strategic resource management, and punishing difficulty requiring mastery and learning."
-
Competition-4
"Focus is on personal survival and exploration rather than competing against other players; no evidence of PvP or leaderboards."
-
Continuation4
"Players report habitual play, long sessions, and repeated attempts despite frustration, indicating strong attachment and desire to continue."
-
Cooperation1
"Some party-based mechanics and character interactions exist, but primarily single-player experience with limited collaboration."
-
Creativity4
"Players experiment with different characters, skills, strategies, and approaches; game encourages exploration and tactical creativity."
-
Domination-3
"Interactions emphasize survival and mutual respect; no evidence of exerting control or superiority over others."
-
Escapism5
"Strong immersion in dark, oppressive horror world provides escape from reality; players use it as distraction and stress relief."
-
Expectation-4
"Players engage voluntarily out of intrinsic interest and love for the game despite its brutal difficulty and punishing mechanics."
-
Experimenting5
"Game encourages trial and error, testing mechanics, exploring different paths, and learning through repeated playthroughs."
-
Exploration5
"Large interconnected world with secrets, multiple routes, and dynamic events encourages curiosity-driven discovery."
-
Expression2
"Character customization through skill trees and backstory choices allows some self-expression, though limited cosmetic options."
-
Fantasy5
"Strongly rooted in dark fantasy, eldritch horror, and surreal narrative with supernatural elements and imaginative fiction."
-
Fellowship-2
"Primarily a solo experience with minimal social connection; some character interactions but no multiplayer community focus."
-
Growth5
"Players learn game systems, enemy behaviors, and strategies through repeated play and experimentation, fostering personal development."
-
Health-4
"Sedentary gameplay with no physical activity; themes include substance abuse and self-harm, reflecting unhealthy habits."
-
Idle-4
"Requires constant attention and focus due to punishing difficulty and complex mechanics; not suitable for background play."
-
Intimacy-3
"Limited emotional sharing or close relationships; character interactions exist but mostly narrative-driven and not social."
-
Leadership-2
"No evidence of player leadership roles; gameplay focuses on individual decision-making rather than managing others."
-
Progression4
"Players accumulate skills, items, and party members; progression tied to exploration and overcoming challenges."
-
Relaxation-4
"Sustained tension and stress dominate experience; game is brutal and unforgiving, causing frustration and anxiety."
-
Sensation4
"Strong sensory stimulation through disturbing art, sound design, and emotional intensity; evokes excitement and dread."
-
Status-3
"Focus on individual experience without social recognition or popularity; achievements are personal and not publicly ranked."
-
Story5
"Deep narrative immersion with multiple endings, character backstories, and evolving world events tied to player choices."
-
Strategy5
"Complex turn-based combat and resource management require strategic thinking, planning, and problem solving."
-
Thrill5
"High suspense and thrill from risk, brutal difficulty, and unpredictable outcomes create intense emotional experiences."
-
Value5
"Players praise the game’s content, depth, and replayability as excellent value for its price."
-
Violence5
"Game features graphic combat, dismemberment, body horror, and brutal violence as core thematic and gameplay elements."
-
Survival5
"Central motivation is avoiding death, managing resources, and overcoming threats in a hostile environment."
Last update: 29/04/2026