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Hero of the Kingdom III

PC

2018

Quick resume

Lovely adventuring RPG series. Casual, story-driven journey and quests. An ancient evil awakened in the kingdom. Travel through the four valleys to become a hero and save the kingdom on the brink of destruction.

Pros

  • Relaxing and cozy gameplay
  • Freedom to play at own pace with camping and map features
  • Crafting system adds depth
  • Resource respawn reduces risk of getting stuck
  • Good value for casual players
  • Addictive and enjoyable for collectors

Cons

  • Grinding can be tedious and repetitive
  • Combat skill leveling is slow and frustrating
  • Story is weak and less engaging
  • Tools and weapons break frequently
  • Lack of batch crafting and UI conveniences
  • Some find the game less strategic and too simple

Motivations

  • Autonomy
    4

    "Players appreciate the freedom to play at their own pace, with features like camping anywhere and buying/selling from the map enhancing control over gameplay."

  • Competence
    3

    "Skill progression and crafting systems provide a sense of mastery, though some find combat skill leveling grindy and occasionally frustrating."

  • Competition
    Insufficient data
  • Continuation
    4

    "Many reviews mention addictive qualities and long play sessions, with players returning to grind and replay the game multiple times."

  • Cooperation
    Insufficient data
  • Creativity
    3

    "Crafting food, potions, and weapons adds creative engagement, though some players desire batch crafting to reduce repetitive clicking."

  • Domination
    Insufficient data
  • Escapism
    5

    "Players describe the game as relaxing, cozy, and a good way to unwind or escape from more stressful games and real life."

  • Expectation
    Insufficient data
  • Experimenting
    2

    "Exploring different skills and crafting options encourages experimentation, though the grind limits variety somewhat."

  • Exploration
    3

    "Exploring multiple maps and uncovering hidden objects is a core part of gameplay, though some find the world less varied than previous titles."

  • Expression
    2

    "Limited character or environment customization, but some expression through skill development and crafting choices."

  • Fantasy
    3

    "Medieval fantasy setting with quests, monsters, and a hero narrative provides a basic fantasy experience."

  • Fellowship
    Insufficient data
  • Growth
    3

    "Skill leveling and resource management contribute to a sense of personal growth and progression."

  • Health
    Insufficient data
  • Idle
    4

    "Game suits casual play and filling time, with easy to start and stop gameplay and slow pacing."

  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    4

    "Strong emphasis on gathering, crafting, skill upgrades, and completing quests to advance."

  • Relaxation
    5

    "Widely praised for its relaxing, cozy atmosphere and easygoing gameplay."

  • Sensation
    2

    "Pleasant graphics and music contribute to sensory enjoyment, though not a major focus."

  • Status
    Insufficient data
  • Story
    2

    "Story is considered basic and less engaging than previous games, with some players finding it cheesy or weak."

  • Strategy
    1

    "Minimal strategic depth; some resource management and skill planning but overall simple gameplay."

  • Thrill
    1

    "Little suspense or thrill; gameplay is calm and low challenge."

  • Value
    4

    "Good value for money, especially in bundles or sales, with many players feeling satisfied with the content."

  • Violence
    1

    "Combat is simplistic and non-graphic; some players find it unchallenging or trivial."

  • Survival
    1

    "Minimal survival elements; no real threat of death and easy progression."

Updated

Information

Genres

Adventure, Casual, Indie, RPG

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