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Highschool Romance

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

Can you find love as the only boy in an all-girls school? Find out, in this slice-of-life visual novel game with multiple endings.

Global score

79/100

Genres

Casual, Indie, Visual Novel, Role-playing (RPG), Adventure

Pros

  • Unique and charming art style
  • Lighthearted and humorous story
  • Multiple endings and replayability
  • Respectful treatment of crossdressing and gender themes
  • Pleasant soundtrack

Cons

  • Short gameplay length
  • Limited character expressions and animations
  • Few music tracks and repetitive audio
  • Some typos and minor presentation issues
  • Price considered high by some for content amount

Motivations

  • Autonomy
    3

    "Players make choices that affect endings and character relationships, indicating some control over the narrative."

  • Competence
    -2

    "Gameplay consists mainly of reading and making dialogue choices with predictable outcomes; minimal skill or challenge."

  • Competition
    -5

    "No competitive elements; focus is on personal story progression and individual experience."

  • Continuation
    2

    "Multiple endings and replayability encourage continued play, though the game is short and some find it easy to complete."

  • Cooperation
    -5

    "Single player visual novel with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Players can explore different story branches and endings, but within a predefined narrative structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and equal."

  • Escapism
    4

    "Players use the game as a lighthearted escape into a fictional romantic story with humorous and emotional moments."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and personal interest without obligation or pressure."

  • Experimenting
    3

    "Players explore different dialogue choices and endings, experimenting with story outcomes."

  • Exploration
    -3

    "Exploration is limited to narrative branches rather than physical or open-world discovery."

  • Expression
    2

    "Some self-expression through choice of romantic interest and story path, but limited character customization."

  • Fantasy
    4

    "The game features an imaginative scenario involving crossdressing and romantic comedy in a fictional setting."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond community discussions."

  • Growth
    1

    "Some personal development through narrative choices and character understanding, but limited skill growth."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle
    -4

    "Requires focused reading and decision-making; not designed for passive or background play."

  • Intimacy
    3

    "Narrative focuses on forming close relationships and romantic connections with characters."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression through story branches and unlocking achievements and gallery content."

  • Relaxation
    4

    "Lighthearted tone and easy gameplay provide a relaxing experience for players."

  • Sensation
    2

    "Visual and auditory elements are pleasant but not intense; art style is unique and enjoyable."

  • Status
    -4

    "Achievements and trading cards exist but social recognition is minimal and not central."

  • Story
    4

    "Strong narrative focus with multiple endings and character-driven plot."

  • Strategy
    -3

    "Choices affect outcomes but require minimal strategic thinking or planning."

  • Thrill
    -2

    "Low suspense or risk; story is light and comedic with predictable outcomes."

  • Value
    -2

    "Some players feel the game is short for its price; better value when purchased on sale."

  • Violence
    -5

    "No violence or combat; focus on romance and social interactions."

  • Survival
    -5

    "No survival or threat elements; stable and safe narrative environment."

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    Last update: 06/03/2026