Rome: Total War™ - Alexander similar games & best alternatives
Rome: Total War™ - Alexander
PC
2007
Quick resume
Rome: Total War - Alexander is the second official expansion pack to Rome: Total War. An entirely new campaign map that stretches from Macedonia to Greece and into the heart of the ancient Persian Empire New campaign game that tasks players with matching the exploits of Alexander the Great as he swept across Central Asia and dominated...
Pros
- Challenging and strategic campaign
- Strong modding community and mod support
- Historical immersion and narrative
- Good value for price
- Improved AI and tactical depth
Cons
- Limited faction choice and campaign length
- Small and linear campaign map
- Weak multiplayer and community
- Some bugs and dated graphics
- Lack of diplomacy and replayability
Motivations
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Autonomy
"Players have limited faction choice (only Macedon in campaign) but can play mods and custom battles, offering some freedom."
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Competence
"Campaign is challenging and requires tactical skill; players mention difficulty and strategic depth."
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Competition
"Some multiplayer exists but is weak and inactive; competition is minimal."
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Continuation
"Some players report long playtimes and replaying with mods, but base campaign is short."
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Cooperation
"Limited multiplayer with friends mentioned but overall weak community and multiplayer."
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Creativity
"Modding community is strong; players use this expansion as a base for mods."
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Domination
"Players enjoy conquering and overpowering enemies but no strong evidence of social domination."
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Escapism
"Players enjoy historical immersion and distraction through epic campaigns."
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ExpectationInsufficient data
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Experimenting
"Players try mods and different strategies; some experimentation with units and tactics."
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Exploration
"Limited map size and linear campaign reduce exploration but some discovery in historical battles."
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Expression
"Some customization through mods; base game has limited expression options."
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Fantasy
"Historical setting with some imaginative elements; not strong fantasy."
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Fellowship
"Small community around mods and multiplayer but generally weak social presence."
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Growth
"Players learn tactics and historical knowledge; some personal development in strategy."
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HealthInsufficient data
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Idle
"Some players use it to fill time but not a major motivation."
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Intimacy
"Some mention playing with family members but limited evidence."
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Leadership
"Players lead armies and manage campaigns; leadership in tactical sense."
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Progression
"Campaign involves conquering and upgrading armies; some progression mechanics."
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Relaxation
"Some players find it relaxing despite challenge; others find it stressful."
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Sensation
"Enjoyment of battles and historical atmosphere provides sensory and emotional engagement."
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Status
"Limited evidence of status seeking; some recognition in modding community."
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Story
"Narrative campaign about Alexander the Great with historical battles and voiceovers."
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Strategy
"Strong emphasis on tactical and strategic challenge; praised AI and battle mechanics."
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Thrill
"Time limit and risk of losing Alexander add suspense and thrill."
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Value
"Generally considered good value for price, especially with mods and historical content."
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Violence
"Enjoyment of combat and destruction in battles is a core element."
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Survival
"Campaign requires survival of Alexander and managing limited turns; losing him ends game."
Information
Genres
Strategy
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