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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Dinotica
High experimentation with dino builds, totem and relic combinations, and base layouts.
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+4.0
Path of Idle: Old Gods Rising
Strong emphasis on trying new builds, rerolling skills, testing gear synergies, and adapting strategies to progress.
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+5.0
Sandustry
Game encourages trying new factory designs, exploring environmental physics, and tinkering with mechanics.
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+5.0
Soul's Remnant
Strong encouragement to experiment with builds, skill combinations, and crafting, supported by flexible systems and…
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+5.0
AI2U: With You 'Til The End
Players frequently try new conversational approaches, personalities, and strategies to unlock different endings and…
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+4.0
IGNOBLE
Players try different card combinations and builds to optimize runs and discover synergies.
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+5.0
DreamEcho
Strong emphasis on trying new builds, synergies, and skill combos with a roguelike element encouraging experimentation.
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+5.0
Echoes of Mystralia
Experimentation with spell modifiers and builds is central and encouraged throughout gameplay.
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+4.0
RIFTSTORM
Encouraged to try different weapons, builds, and strategies; experimentation is a key part of gameplay and progression.
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+5.0
Horse Magnifier: The Full Horse
Encourages trying new lens combinations and exploring mechanics; level editor fosters experimentation.
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+4.0
Hole Is Mine
Game encourages trying different equipment builds and strategies rather than following a single path.
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+4.0
We, Junk Artists
Encourages trying different object combinations and approaches to represent prompts.
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+5.0
Approximately Up
Strong emphasis on trial and error, testing ship designs, wiring, and logic systems to solve problems.
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+4.0
Sovereign Tower
Encourages trying different choices, strategies, and replaying with new approaches enabled by time rewind mechanic.
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+4.0
Dig, Dig, Die
Procedural elements, random events, and risk-reward mechanics encourage trying new approaches and adapting strategies.
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+4.0
Doloc Town
Players explore new mechanics like vertical farming, drone combat, and weather effects, encouraging experimentation.
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+4.0
Pih 2
Players encouraged to try new strategies, learn enemy behaviors, and adapt to evolving level challenges.
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+5.0
HellSlave II: Judgment of the Archon
Free respec, multiple skill trees, and encouragement to try different builds strongly support experimentation.
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+4.0
Big Walk
Encourages trying new communication strategies and puzzle-solving approaches in a dynamic environment.
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+5.0
Ostranauts
Trial and error, tinkering with ship systems, and learning complex mechanics are core to gameplay.
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+4.0
Hell Deck
The game encourages trying new deck combinations and strategies to overcome difficult runs.
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+4.0
Anomaly President
Roguelite structure encourages trying new builds, powers, and strategies each run, fostering experimentation.
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+4.0
Quasimorph
Players are encouraged to try new tactics, builds, and approaches to overcome challenges.
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+4.0
Party Quiz
Players experiment with quiz creation, different question types, and game settings to vary experience.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.