Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
Battlerite
Players experiment with different champions, battlerite builds, and strategies to find optimal play.
-
+4.0
Book of Demons
Encourages experimenting with card combinations, adapting builds on the fly, and tactical combat approaches.
-
+4.0
Gladiator Guild Manager: Prologue
Players try different team compositions, item builds, and strategies to optimize performance and counter opponents.
-
+4.0
Lunacid
Players try different weapons, spells, and paths; exploration and discovery of secrets encourages experimentation.
-
+4.0
MENACE
Players experiment with different squad leaders, equipment, and tactics to overcome varied challenges.
-
+4.0
Nova Roma
Encourages trying new layouts, strategies, and adapting to procedural maps and dynamic water systems.
-
+4.0
Pillars of Eternity
Encourages trying new character builds, tactics, and dialogue choices to explore different outcomes.
-
+4.0
Project Silverfish
Players explore mechanics, test different weapons, tactics, and character builds to find effective strategies.
-
+4.0
Shadow Warrior 2
The loot and upgrade system encourages trying new weapon builds, elemental combinations, and skill setups.
-
+4.0
Starcom: Unknown Space
Players experiment with ship designs, crew skills, exploration strategies, and puzzle solving throughout gameplay.
-
+4.0
Thief Gold (1999)
Players experiment with different routes, tools, and stealth tactics to solve challenges and explore levels.
-
+4.0
ADEN
Encourages experimentation with movement, timing, and rhythm to optimize combat flow and boss strategies.
-
+4.0
Alabaster Dawn
Game encourages trying different weapons, elements, combos, and puzzle solutions; players explore mechanics and build…
-
+4.0
Cat Bait
Strong emphasis on trying new builds, testing different helper cats and upgrade combinations to find effective…
-
+4.0
Escape from Ever After: Onboarding
Players try different combat strategies, explore secrets, and experiment with character builds and abilities.
-
+4.0
Fights in Tight Spaces (Prologue)
Players experiment with different card combinations, strategies, and paths; game encourages trying new tactics.
-
+4.0
Genokids
The game encourages trying new combos, character switches, and tactics to optimize combat performance.
-
+4.0
Hex of Steel
Encourages trying new strategies, modding, and exploring different scenarios and settings.
-
+4.0
ISLAND
Multiple routes and choices encourage trying different story paths and endings.
-
+4.0
Obenseuer
Players experiment with crafting, brewing, addiction management, and exploration to discover game mechanics.
-
+4.0
Paper Trail
Players experiment with folding mechanics and new puzzle elements introduced in each chapter.
-
+4.0
Replicat
High emphasis on trying new decks, card combinations, and strategies to overcome challenges and bosses.
-
+4.0
Sektori
Multiple modes, upgrade decks, and evolving arenas encourage trying new strategies and playstyles.
-
+4.0
Set Yourself on Fire
The game experiments with visual novel conventions, text presentation, and narrative style.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.