Average motivational drivers across 1 game
— ranked by largest gap vs the catalog average (Δ).
Being in control of actions and decisions (e.g. freedom to play how you want)
Discovering new areas or secrets
Creating or modifying things (e.g. building, customization)
Trying new things (e.g. exploring mechanics, tinkering)
Customizing characters or environments
Mental challenge and problem solving
Perceived return for time or money
Enjoyment of combat and destruction
Feeling part of a community
Studios ranked by number of shared games in the Gameaton catalog.