Average motivational drivers across 2 games
— ranked by largest gap vs the catalog average (Δ).
Creating or modifying things (e.g. building, customization)
Desire to keep playing the same game
Trying new things (e.g. exploring mechanics, tinkering)
Customizing characters or environments
Experiencing imaginative fiction
Enjoyment of combat and destruction
Mental challenge and problem solving
Discovering new areas or secrets
Studios ranked by number of shared games in the Gameaton catalog.