Publisher
Lunheim Studios
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Idle
4.0
Δ +6.5
Filling time between tasks
Story
-4.0
Δ -5.4
Narrative immersion
Cooperation
3.0
Δ +5.3
Working with others toward a goal (e.g. teamwork)
Fellowship
3.0
Δ +4.9
Feeling part of a community
Violence
-5.0
Δ -4.8
Enjoyment of combat and destruction
Thrill
-3.0
Δ -4.5
Suspense and thrill
Intimacy
2.0
Δ +4.3
Forming close relationships
Status
1.0
Δ +3.6
Recognition or popularity
Expression
4.0
Δ +3.5
Customizing characters or environments
Relaxation
5.0
Δ +3.4
Relaxation or flow