Average motivational drivers across 1 game
— ranked by largest gap vs the catalog average (Δ).
Being in control of actions and decisions (e.g. freedom to play how you want)
Discovering new areas or secrets
Physical activity or rehab
Creating or modifying things (e.g. building, customization)
Perceived return for time or money
Trying new things (e.g. exploring mechanics, tinkering)
Mental challenge and problem solving
Enjoyment of combat and destruction
Customizing characters or environments
Working with others toward a goal (e.g. teamwork)
Studios ranked by number of shared games in the Gameaton catalog.