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Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Comparing oneself to others (e.g. ranked mode, leaderboards)
Exerting control or superiority over others
Recognition or popularity
Working with others toward a goal (e.g. teamwork)
Perceived return for time or money
Feeling part of a community
Filling time between tasks
Leading others
Forming close relationships
Enjoyment of combat and destruction