Publisher
Smobile
1 game in catalog
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Exploration
-5.0
Δ -6.6
Discovering new areas or secrets
Story
-5.0
Δ -6.4
Narrative immersion
Creativity
-4.0
Δ -6.4
Creating or modifying things (e.g. building, customization)
Fantasy
-4.0
Δ -6.4
Experiencing imaginative fiction
Value
-3.0
Δ -6.1
Perceived return for time or money
Experimenting
-3.0
Δ -5.6
Trying new things (e.g. exploring mechanics, tinkering)
Continuation
-3.0
Δ -5.6
Desire to keep playing the same game
Survival
-5.0
Δ -5.5
Avoiding failure or staying alive
Expression
-5.0
Δ -5.5
Customizing characters or environments
Strategy
-3.0
Δ -5.4
Mental challenge and problem solving