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Void War – Finding depth in the void

Void War – Finding depth in the void

When I first launched Void War, I was half-expecting a reskinned FTL. The interface, the spacefaring premise, the tactical pauses — everything seemed to point in that direction. But a few hours in, I realized I was dealing with something more distinct. Void War doesn’t try to outshine FTL’s legacy; it tries to inhabit a different corner of the same galaxy. It’s a slower, moodier, more methodical game that knows its limits — and thrives within them.

19/10/2025

Kabuto Park – The summer we fought on a tambourine

Kabuto Park – The summer we fought on a tambourine

There’s a special kind of magic in catching bugs as a kid — that mix of patience, curiosity, and small triumphs. Kabuto Park captures that feeling with uncanny precision. It’s not a nostalgic imitation of childhood; it is childhood, reimagined as a playful, lightly strategic collecting game. Every element — from its mechanics to its props — seems born from the imagination of children on summer break.

19/10/2025

Ball x Pit – When precision becomes an unstable art

Ball x Pit – When precision becomes an unstable art

Ball x Pit is one of those indie games that tries to breathe new life into a classic formula by adding a clever twist. On paper, it’s all about control, timing, and the satisfying feedback loop of getting just a little better with every attempt. In practice, it’s a fascinating mix of frustration and fascination — a game that wants to teach precision, but doesn’t always make it easy.

17/10/2025

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