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Always Sometimes Monsters

PC (Microsoft Windows) • 2014

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Quick resume

Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.

Global score

75/100

Genres

Indie, Role-playing (RPG), Simulator, Adventure

Pros

  • Deep, emotionally engaging story
  • Meaningful player choices
  • Multiple endings and replayability
  • Diverse character customization
  • Unique narrative experience

Cons

  • Tedious and repetitive minigames
  • Some pacing issues and uneven content
  • Limited gameplay mechanics
  • Occasional bugs and awkward controls
  • Story can be heavy and emotionally taxing

Motivations

  • Autonomy
    4

    "Players have significant freedom to make choices affecting story and character development, with multiple paths and endings."

  • Competence
    -2

    "Gameplay involves repetitive tasks like working menial jobs and minigames that are often tedious, with limited skill challenge."

  • Competition
    -4

    "Focus is on personal story and choices without competitive elements or player comparison."

  • Continuation
    3

    "High replay value due to branching storylines and multiple endings encourages habitual play and multiple sessions."

  • Cooperation
    -3

    "Primarily a single-player experience focused on individual decision-making with limited social interaction."

  • Creativity
    3

    "Players create their own narrative through choices and character selection, shaping the story uniquely."

  • Domination
    -4

    "Interactions emphasize mutual respect and personal consequences rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to explore emotional and moral dilemmas, providing a strong escape from real-life stress."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest in story and personal choice rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different choices and exploring alternate story paths and endings."

  • Exploration
    2

    "Players explore different cities and storylines, though environments are limited and familiar."

  • Expression
    3

    "Allows character customization in terms of race, gender, and sexuality, affecting narrative and social interactions."

  • Fantasy
    -4

    "Grounded in realistic, contemporary life situations and moral dilemmas without fantastical elements."

  • Fellowship
    -3

    "Focus on individual narrative with minimal social or community features."

  • Growth
    3

    "Players learn about consequences of choices and character development through story progression."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Some repetitive tasks and minigames allow for less intense focus, but story requires attention."

  • Intimacy
    4

    "Strong emotional connections and relationships are central to the narrative experience."

  • Leadership
    -4

    "Players follow a personal story without leading or managing others."

  • Progression
    3

    "Progression through story advancement, earning money, and unlocking new areas and endings."

  • Relaxation
    -1

    "Emotional tension and moral dilemmas create sustained engagement rather than pure relaxation."

  • Sensation
    1

    "Simple pixel art and music provide moderate sensory stimulation fitting the narrative tone."

  • Status
    -4

    "Game focuses on personal story without social recognition or status systems."

  • Story
    5

    "Narrative immersion and player-driven story are the core of the game experience."

  • Strategy
    2

    "Requires planning and decision-making about resource management and moral choices."

  • Thrill
    1

    "Some suspenseful moments but overall controlled and predictable emotional tone."

  • Value
    4

    "Players find strong value in story depth and replayability relative to price."

  • Violence
    -3

    "Minimal violence; focus is on narrative and moral choices rather than combat or destruction."

  • Survival
    3

    "Gameplay involves managing resources like money and stamina to avoid failure and progress."

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    Last update: 06/03/2026