Always Sometimes Monsters similar games & best alternatives

Always Sometimes Monsters

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, Android, iOS • 2014

Should you play it?

Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.

What works
  • Deep, emotionally engaging story
  • Meaningful player choices
  • Multiple endings and replayability
  • Diverse character customization
  • Unique narrative experience
Things to keep in mind
  • Tedious and repetitive minigames
  • Some pacing issues and uneven content
  • Limited gameplay mechanics
  • Occasional bugs and awkward controls
  • Story can be heavy and emotionally taxing

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • and Roger

  • Farmer's Life

  • Cabin Fever

  • Disco Elysium - The Final Cut

  • ORDER 13

  • Heart's Medicine - Time to Heal

  • MiSide

  • [Chilla's Art] Parasocial | パラソーシャル

  • OMORI

Hidden Gems

Less popular games with surprisingly high similarity

  • Cabin Fever

  • The Rainy Port Keelung 雨港基隆

  • Final Profit: A Shop RPG

If you liked…

Recommendations by what you enjoyed most

  • Story

    Angel Wings

  • Autonomy

    Legend of Mortal

  • Escapism

    TYRONE vs COPS

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Always Sometimes Monsters: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Story, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Creativity

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  • Escapism

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    "Players use the game as an emotional outlet and escape from real-life struggles and stress."

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    "Players use the game to explore emotional and moral dilemmas, providing a strong escape from real-life stress."

  • Expectation

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    "Engagement is driven by intrinsic interest in story and characters rather than obligation or external pressure."

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  • Experimenting

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    "Encourages trying different choices and exploring various story paths and endings."

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  • Exploration

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    "Players explore multiple locations and revisit areas, though environments are familiar and limited."

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  • Fantasy

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  • Health

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  • Idle

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    "Gameplay involves slow walking and waiting (e.g. elevator rides), allowing for less intense focus at times."

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  • Intimacy

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    "Deep emotional connections and relationships are central to the narrative experience."

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  • Leadership

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    "Players follow the narrative and character arcs without leading or managing others."

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  • Progression

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    "Emotional tension and psychological themes create sustained engagement rather than pure relaxation."

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    "Game focuses on personal story without social recognition or status systems."

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  • Story

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  • Strategy

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  • Thrill

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    "Players find strong value in gameplay depth, story, and replayability relative to price"

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  • Violence

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  • Survival

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Last update: 01/06/2026