Always Sometimes Monsters similar games & best alternatives
Always Sometimes Monsters
2014
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Quick resume
Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Global score
75/100
Genres
Indie, Role-playing (RPG), Simulator, Adventure
Pros
- Deep, emotionally engaging story
- Meaningful player choices
- Multiple endings and replayability
- Diverse character customization
- Unique narrative experience
Cons
- Tedious and repetitive minigames
- Some pacing issues and uneven content
- Limited gameplay mechanics
- Occasional bugs and awkward controls
- Story can be heavy and emotionally taxing
Motivations
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Autonomy4
"Players have significant freedom to make choices affecting story and character development, with multiple paths and endings."
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Competence-2
"Gameplay involves repetitive tasks like working menial jobs and minigames that are often tedious, with limited skill challenge."
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Competition-4
"Focus is on personal story and choices without competitive elements or player comparison."
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Continuation3
"High replay value due to branching storylines and multiple endings encourages habitual play and multiple sessions."
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Cooperation-3
"Primarily a single-player experience focused on individual decision-making with limited social interaction."
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Creativity3
"Players create their own narrative through choices and character selection, shaping the story uniquely."
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Domination-4
"Interactions emphasize mutual respect and personal consequences rather than exerting control or superiority over others."
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Escapism4
"Players use the game to explore emotional and moral dilemmas, providing a strong escape from real-life stress."
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Expectation-4
"Engagement is driven by intrinsic interest in story and personal choice rather than obligation or external pressure."
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Experimenting4
"Encourages trying different choices and exploring alternate story paths and endings."
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Exploration2
"Players explore different cities and storylines, though environments are limited and familiar."
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Expression3
"Allows character customization in terms of race, gender, and sexuality, affecting narrative and social interactions."
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Fantasy-4
"Grounded in realistic, contemporary life situations and moral dilemmas without fantastical elements."
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Fellowship-3
"Focus on individual narrative with minimal social or community features."
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Growth3
"Players learn about consequences of choices and character development through story progression."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle3
"Some repetitive tasks and minigames allow for less intense focus, but story requires attention."
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Intimacy4
"Strong emotional connections and relationships are central to the narrative experience."
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Leadership-4
"Players follow a personal story without leading or managing others."
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Progression3
"Progression through story advancement, earning money, and unlocking new areas and endings."
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Relaxation-1
"Emotional tension and moral dilemmas create sustained engagement rather than pure relaxation."
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Sensation1
"Simple pixel art and music provide moderate sensory stimulation fitting the narrative tone."
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Status-4
"Game focuses on personal story without social recognition or status systems."
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Story5
"Narrative immersion and player-driven story are the core of the game experience."
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Strategy2
"Requires planning and decision-making about resource management and moral choices."
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Thrill1
"Some suspenseful moments but overall controlled and predictable emotional tone."
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Value4
"Players find strong value in story depth and replayability relative to price."
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Violence-3
"Minimal violence; focus is on narrative and moral choices rather than combat or destruction."
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Survival3
"Gameplay involves managing resources like money and stamina to avoid failure and progress."
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Last update: 06/03/2026