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Arms Trade Tycoon: Tanks

PC

2024

Quick resume

Arms Trade Tycoon: Tanks is a unique combination of tank design and tycoon game. It puts you in charge of an arms trading company specialized in tanks from WWI to the modern era. Research, design, sell and follow your tanks in battle to make your own history!

Pros

  • Deep and challenging tank design and economic management
  • Addictive gameplay loop with strong strategic elements
  • Good tank customization and reverse engineering mechanics
  • Active developer support and promising roadmap
  • Immersive alternate history and geopolitical simulation

Cons

  • Limited content and nations at early access launch
  • Steep learning curve and inadequate tutorial
  • UI clunkiness and frequent loading screens
  • Some bugs and technical issues reported
  • Price considered high by some for current content

Motivations

  • Autonomy
    4

    "Players appreciate freedom in tank design and strategic decisions, including contract bidding and resource management."

  • Competence
    4

    "Reviews highlight the challenging gameplay loop, requiring skillful management of finances, tank design, and contracts."

  • Competition
    3

    "There is competition against AI companies for contracts and reverse engineering rival tanks, though AI is sometimes criticized as weak."

  • Continuation
    4

    "Many players mention addictive gameplay and long sessions despite limited content, showing strong desire to keep playing."

  • Cooperation
    Insufficient data
  • Creativity
    4

    "Players enjoy the depth of tank customization and mixing parts, though some desire more freedom and content."

  • Domination
    Insufficient data
  • Escapism
    3

    "Players find the game immersive and engaging, providing distraction and flow despite early access state."

  • Expectation
    -2

    "Some negative reviews stem from unmet expectations about content and features at early access launch."

  • Experimenting
    4

    "Players experiment with tank designs, reverse engineering, and strategic bidding to find optimal solutions."

  • Exploration
    Insufficient data
  • Expression
    3

    "Customization of tanks and factory upgrades allows some personal expression, though limited by era and parts."

  • Fantasy
    2

    "Alternate history elements and tank design creativity provide some imaginative fiction experience."

  • Fellowship
    2

    "Some mention of active dev community and Discord, but limited evidence of strong social community."

  • Growth
    3

    "Players learn game mechanics, tank design, and economic management, showing personal development."

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    4

    "Game features research trees, unlocking new tanks and parts, and economic growth through contracts."

  • Relaxation
    3

    "Some players find the game relaxing and immersive despite complexity and bugs."

  • Sensation
    2

    "Visuals and tank test drives provide sensory engagement, though some find animations and UI clunky."

  • Status
    Insufficient data
  • Story
    2

    "Some narrative immersion via geopolitical events and battle reports, but limited and abstracted."

  • Strategy
    5

    "Strong emphasis on strategic thinking in tank design, bidding, resource management, and adapting to contracts."

  • Thrill
    2

    "Some suspense in contract bidding and managing tight deadlines, though not a major focus."

  • Value
    0

    "Mixed opinions on value; some find price high for early access content, others feel it is worth supporting."

  • Violence
    1

    "Combat is abstracted and limited to test drives and battle reports; some enjoyment of tank combat elements."

  • Survival
    3

    "Players must avoid bankruptcy and manage resources carefully to survive economically in the game."

Updated

Information

Genres

Indie, Simulation, Strategy, Early Access

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