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Broken Reality

Nintendo Switch, PC (Microsoft Windows) • 2018

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Quick resume

A humorous adventure set in a 3D parody of the internet. Diverse puzzles, beautiful worlds, friends, experiences, upgrades and more, await those who 'log on'!

Global score

93/100

Genres

Adventure, Indie, Puzzle

Pros

  • Unique vaporwave aesthetic and soundtrack
  • Engaging exploration and puzzles
  • Immersive nostalgic atmosphere
  • Creative and varied gameplay mechanics
  • Strong replay value and community appreciation

Cons

  • Pacing and difficulty spike near the end
  • Some bugs and softlocks reported
  • Lack of sprint or fast travel makes backtracking tedious
  • Final levels less visually appealing and more frustrating
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players explore freely, choose how to approach puzzles and quests, and use various tools to interact with the world, indicating a strong sense of control and personal decision-making."

  • Competence
    3

    "The game offers puzzles and platforming challenges that require skill and problem solving, though some parts are simple exploration or collect-a-thon style."

  • Competition
    -4

    "Focus is on personal exploration and progression without competitive elements or player comparison."

  • Continuation
    3

    "Many players report habitual play, replaying the game multiple times, and being drawn back to explore more, though some find pacing issues near the end."

  • Cooperation
    -5

    "The game is a single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Players engage in exploration, puzzle solving, and use creative tools like a katana, camera, and hyperlinker to interact with and modify their experience."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are with NPCs and environment only."

  • Escapism
    5

    "Strong theme of escaping into a surreal, nostalgic vaporwave internet world, providing a dreamlike, immersive experience."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, with no obligation or external pressure reported."

  • Experimenting
    4

    "Players try new tools and mechanics, explore secrets, and experiment with game physics and glitches."

  • Exploration
    5

    "Core gameplay revolves around discovering new areas, secrets, and interacting with a richly detailed world."

  • Expression
    3

    "Some character and environment customization through tools and interaction, though limited to in-game mechanics rather than avatar personalization."

  • Fantasy
    4

    "The game presents an imaginative, surreal vaporwave internet world blending nostalgia and fiction."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    3

    "Players learn to use new tools and solve increasingly complex puzzles, showing personal skill development."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused exploration and puzzle solving; not designed for passive or background play."

  • Intimacy
    -5

    "Interactions are limited to NPCs with scripted dialogue; no close or emotional social connections."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Players accumulate likes, unlock new tools and areas, and complete quests to advance."

  • Relaxation
    3

    "Generally a chill, atmospheric experience with some tension in puzzles and platforming, especially near the end."

  • Sensation
    4

    "Strong sensory stimulation from vibrant vaporwave visuals and dynamic soundtrack."

  • Status
    -4

    "Progression is personal and not socially recognized; no leaderboards or social status systems."

  • Story
    3

    "Narrative is subtle and fragmented, delivered through exploration and environmental storytelling rather than direct plot."

  • Strategy
    2

    "Some puzzle solving and planning required, but overall gameplay is straightforward."

  • Thrill
    -2

    "Gameplay is mostly calm and exploratory with limited suspense or risk."

  • Value
    4

    "Players report high enjoyment and replay value, especially on sale; some note minor bugs but overall good return for time and money."

  • Violence
    -2

    "Minimal combat elements; katana used to destroy malware but overall focus is on exploration and puzzle solving."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe environment."

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    Last update: 06/03/2026