Broken Sword 2 - the Smoking Mirror: Remastered (2010) similar games & best alternatives

Broken Sword 2 - the Smoking Mirror: Remastered (2010)

Mac, PC (Microsoft Windows), Linux, Android, iOS • 2009

Should you play it?

‘Broken Sword - The Smoking Mirror: Remastered’ is a stunning update to the multi million-selling original. A mysterious escapade of intrigue and deceit, in which journalist Nico Collard and her adventuring companion George Stobbart must overcome powerful forces from fulfilling their evil ambitions.

What works
  • Engaging story and characters
  • Classic point-and-click gameplay
  • Beautiful hand-drawn art and animations
  • Good voice acting and music
  • Includes original version as dlc
Things to keep in mind
  • Slow walking and pacing
  • Some puzzles tedious or unintuitive
  • Lack of fast travel
  • Limited character expression customization
  • Shorter and less challenging than first game

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Enigmatis: The Ghosts of Maple Creek

  • Enigmatis 2: The Mists of Ravenwood

  • Enigmatis 3: The Shadow of Karkhala

  • Grim Legends 2: Song of the Dark Swan

  • Black Mirror II

  • True Fear: Forsaken Souls Part 1

  • Neighbours back From Hell

  • Myst: Masterpiece Edition

  • The Dig®

Hidden Gems

Less popular games with surprisingly high similarity

  • Black Mirror II

  • New York Mysteries: Secrets of the Mafia Collector's Edition

  • An English Haunting

If you liked…

Recommendations by what you enjoyed most

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    The Mummy Demastered

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  • Story

    Regalia: Of Men and Monarchs

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Broken Sword 2 - the Smoking Mirror: Remastered (2010): A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation, Exploration. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competence

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  • Competition

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  • Continuation

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    "Many players report replaying and enjoying multiple sessions; game length and design encourage extended play."

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  • Cooperation

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  • Creativity

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  • Domination

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  • Escapism

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    "Players use the game to immerse themselves in a fictional world and escape real life, enjoying exploration and combat."

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  • Expectation

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    "Players engage voluntarily out of interest and nostalgia, not out of obligation or pressure."

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    "Players engage voluntarily out of interest and nostalgia, not out of obligation or pressure."

  • Experimenting

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    "Encourages trying different item combinations and dialogue choices, though within a limited scope."

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    "Encourages trying different item combinations and exploring dialogue options, though within a linear narrative."

  • Exploration

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    "Players explore varied locations and environments, uncovering story elements and secrets."

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  • Expression

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    "Limited character customization; mostly standardized presentation with preset aesthetics."

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  • Fantasy

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  • Fellowship

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    "Solo play with minimal social interaction or community involvement."

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  • Growth

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    "Players develop puzzle-solving skills and understanding of the story, though puzzles are less complex than prior games."

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  • Health

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  • Idle

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    "Requires focused attention to solve puzzles and follow story; some walking segments may feel slow but not idle."

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  • Intimacy

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  • Leadership

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  • Progression

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  • Relaxation

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    "Generally relaxed pace with no time pressure or death states, allowing players to enjoy puzzles calmly."

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  • Sensation

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    "Cartoonish visuals and music provide pleasant sensory stimulation, though not highly intense."

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  • Status

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  • Story

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  • Strategy

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  • Thrill

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  • Value

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  • Violence

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  • Survival

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Last update: 01/06/2026