Broken Sword 2 - the Smoking Mirror: Remastered (2010) similar games & best alternatives
Broken Sword 2 - the Smoking Mirror: Remastered (2010)
2009
Related articles
Quick resume
‘Broken Sword - The Smoking Mirror: Remastered’ is a stunning update to the multi million-selling original. A mysterious escapade of intrigue and deceit, in which journalist Nico Collard and her adventuring companion George Stobbart must overcome powerful forces from fulfilling their evil ambitions.
Global score
91/100
Genres
Adventure, Casual
Similar games
Pros
- Engaging story and characters
- Classic point-and-click gameplay
- Beautiful hand-drawn art and animations
- Good voice acting and music
- Includes original version as dlc
Cons
- Slow walking and pacing
- Some puzzles tedious or unintuitive
- Lack of fast travel
- Limited character expression customization
- Shorter and less challenging than first game
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore multiple locations and solve puzzles, but progression is somewhat linear and requires triggering dialogues in order."
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Competence2
"Puzzles require logical thinking and problem solving, but are generally easier and less challenging than the first game."
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Competition-5
"Single player point-and-click adventure with no competitive elements or comparison to others."
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Continuation3
"Players often replay the game multiple times and enjoy extended play sessions; some complaints about slow pacing but overall attachment is strong."
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Cooperation-5
"Entirely single player experience with no multiplayer or cooperative gameplay."
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Creativity2
"Players combine items and explore environments creatively to solve puzzles, but within predefined story and structure."
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Domination-5
"No elements of exerting control or superiority over others; cooperative and narrative focused."
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Escapism4
"Players use the game to immerse themselves in a fictional adventure, escaping real life through story and exploration."
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Expectation-4
"Players engage voluntarily out of interest and nostalgia, not out of obligation or pressure."
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Experimenting2
"Encourages trying different item combinations and exploring dialogue options, though within a linear narrative."
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Exploration3
"Players explore many diverse locations worldwide, uncovering story elements and secrets."
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Expression-3
"Limited character customization; some new character portraits added but mostly standardized presentation."
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Fantasy4
"Strongly imaginative fiction involving Mayan mythology, supernatural elements, and adventure."
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Fellowship-5
"Solo play with minimal social interaction or community involvement."
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Growth2
"Players develop problem solving skills and learn story progression, though puzzles are simpler than predecessor."
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Health-5
"Sedentary gameplay typical of point-and-click adventures."
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Idle-3
"Requires focused attention to solve puzzles and progress; slow walking and waiting can be frustrating."
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Intimacy-4
"Limited emotional connection beyond character relationships in story; no social or friendship building."
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Leadership-5
"No leadership or group management elements; single player narrative."
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Progression3
"Players collect and combine inventory items to advance the story and solve puzzles."
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Relaxation3
"Generally relaxing gameplay with some tension from puzzles; slow pace can be both calming and frustrating."
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Sensation2
"Enjoyable cartoon visuals and music provide sensory pleasure, but not intense stimulation."
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Status-5
"No social recognition or ranking; individual experience."
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Story4
"Strong narrative immersion with engaging characters, plot, and dialogue."
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Strategy3
"Requires logical thinking and planning to solve puzzles and progress."
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Thrill2
"Some suspense and tension in story and puzzles, but overall controlled and predictable."
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Value4
"Good perceived value for price, especially with included original version and remaster improvements."
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Violence-3
"Minimal violence; focus on puzzle solving and story rather than combat or destruction."
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Survival1
"Some risk of character death in puzzles, but generally low threat environment."
Last update: 29/04/2026