Bus Simulator 18 similar games & best alternatives

Bus Simulator 18

PlayStation 4, PC (Microsoft Windows), Xbox One • 2018

Should you play it?

Experience the job of a bus driver in a vast and freely drivable urban area. Drive original licensed city buses from the great brands: Mercedes-Benz, Setra, MAN, and IVECO BUS. Transport your passengers safely and punctually, either solo in single player mode, or in multiplayer mode.

What works
  • Realistic and immersive bus driving experience
  • Good bus customization and company management
  • Engaging multiplayer cooperative mode
  • Decent graphics and sound design
  • Frequent updates and mod support
Things to keep in mind
  • Ai traffic and pedestrian behavior can be frustrating
  • Map size considered small by some players
  • Repetitive passenger dialogues
  • Performance issues on lower-end pcs
  • Some bugs and glitches remain

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Farming Simulator 25

  • Trainz: A New Era

  • Worlds Adrift Island Creator

  • Better Mart Simulator

  • Trainz Railroad Simulator 2022

  • Old Market Simulator

  • Trainz Railroad Simulator 2019

  • Truck & Logistics Simulator

  • Master Of Pottery

Hidden Gems

Less popular games with surprisingly high similarity

  • Logic World

  • Rewind 99

  • Cats Love Boxes

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Bus Simulator 16

  • Cooperation

    Tower! Simulator 3

  • Escapism

    Bus Simulator 16

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bus Simulator 18: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over driving, route creation, company management, and bus customization, allowing significant personal freedom."

    Capsule for Bus Simulator 16 Bus Simulator 16

    "Players have control over driving style, route planning, bus customization, and company management, allowing significant personal freedom."

  • Competence

    Game with the same Competence vibe

    3

    "Driving mechanics are praised as satisfying and skillful, with some missions requiring mastery, though some tasks are repetitive or easy."

    Capsule for Driver® Parallel Lines Driver® Parallel Lines

    "Driving mechanics and management tasks provide skill challenges and feedback, though some aspects are simplified and accessible."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progress and management rather than competing against others; multiplayer is cooperative."

    Capsule for Farming Simulator 17 Farming Simulator 17

    "Focus is on personal progress and management rather than competing against others; multiplayer is cooperative rather than competitive."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions and habitual play, with campaign and multiplayer encouraging continued engagement."

    Capsule for Pacer Pacer

    "Players report long play sessions and habitual engagement, with progression and multiplayer encouraging ongoing play."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Multiplayer mode supports dividing traffic between positions, encouraging teamwork and shared responsibilities."

    Capsule for Tower! Simulator 3 Tower! Simulator 3

    "Multiplayer mode supports working together in the same company and routes, fostering teamwork and shared goals."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization and decorating buses is a core feature, though limited by preset layouts and furniture options; players express desire for more creative freedom."

    Capsule for Bus Flipper: Renovator Simulator Bus Flipper: Renovator Simulator

    "Customization of buses, routes, and company management allows creative expression and modification."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."

    Capsule for NIMBY Rails NIMBY Rails

    "Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape, enjoying immersive bus driving and company management."

    Capsule for Bus Simulator 16 Bus Simulator 16

    "Players use the game as a relaxing escape and stress relief, enjoying immersive bus driving and management."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    Capsule for Fabledom Fabledom

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, equipment loadouts, and city maps, exploring game mechanics actively."

    Capsule for 911 Operator 911 Operator

    "Players try different buses, routes, and management strategies, exploring game mechanics and customization."

  • Exploration

    Game with the same Exploration vibe

    2

    "The game offers some new areas to explore and encourages discovery, though the map is relatively small."

    Capsule for STORY OF SEASONS: Grand Bazaar STORY OF SEASONS: Grand Bazaar

    "The map has multiple districts and areas to unlock and explore, though some find it somewhat small."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize bus interiors and exteriors to express personal style, though options are somewhat limited."

    Capsule for Bus Flipper: Renovator Simulator Bus Flipper: Renovator Simulator

    "Bus customization options including skins, decals, and interior modifications enable player expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game simulates realistic bus renovation and driving; no strong fantasy or fictional elements."

    Capsule for Bus Flipper: Renovator Simulator Bus Flipper: Renovator Simulator

    "The game simulates realistic bus driving and management with plausible scenarios, minimal fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Multiplayer and community features foster a sense of belonging and shared experience among players."

    Capsule for UnEpic UnEpic

    "Multiplayer and community features foster a sense of belonging and shared experience among players."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop driving skills and learn game mechanics through practice and challenges."

    Capsule for Ducks Can Drive Ducks Can Drive

    "Players learn driving skills, management strategies, and game mechanics, showing personal development."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity or health-related features."

    Capsule for The Political Process The Political Process

    "The game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention to driving and management; not designed for passive or background play."

    Capsule for Euro Truck Simulator 2 Euro Truck Simulator 2

    "Requires focused attention during driving and management; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are surface-level and task-oriented; no evidence of close emotional relationships."

    Capsule for Parkitect Parkitect

    "Social interactions are surface-level and task-focused; no evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their own bus company, making decisions on hiring, routes, and fleet management."

    Capsule for Bus Simulator 16 Bus Simulator 16

    "Players lead their own bus company and manage drivers, demonstrating leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating buses, expanding routes, and growing the company."

    Capsule for Bus Simulator 16 Bus Simulator 16

    "Strong emphasis on acquiring buses, unlocking routes, and expanding the company."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Gameplay is described as relaxing and enjoyable, balancing challenge and flow."

    Capsule for Colony Survival Colony Survival

    "Gameplay is generally relaxing and enjoyable, balancing challenge and flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sounds provide moderate sensory stimulation; not highly intense but immersive enough for enjoyment."

    Capsule for Gold Mining Simulator Gold Mining Simulator

    "Visuals and sounds provide moderate sensory stimulation; not highly intense but pleasant."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and progress are mostly personal; limited social recognition or status seeking."

    Capsule for Farming Simulator 19 Farming Simulator 19

    "Achievements and progress are mostly personal; limited social recognition or status seeking."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and contracts exist, but overall story is minimal and functional."

    Capsule for Beer Factory - Prologue Beer Factory - Prologue

    "There is a basic narrative framework around running a bus company, but story is minimal and functional."

  • Strategy

    Game with the same Strategy vibe

    3

    "Planning menus, managing resources, and skill allocation require strategic thinking."

    Capsule for Chef RPG Chef RPG

    "Planning routes, managing finances, and optimizing operations require strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Game is low risk and calm; lacks suspense or high-stakes challenges."

    Capsule for Fishing: Barents Sea Fishing: Barents Sea

    "The game is low-risk and calm; lacks suspense or high-stakes thrills."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for money with frequent updates and enjoyable gameplay."

    Capsule for Len's Island Len's Island

    "Players feel the game offers good value for money and time, especially with updates and multiplayer."

  • Violence

    Game with the same Violence vibe

    -5

    "No enjoyment of combat or destruction; focus on constructive logistics and driving."

    Capsule for Truck & Logistics Simulator Truck & Logistics Simulator

    "No enjoyment of combat or destruction; focus is on constructive bus driving and management."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat avoidance elements; gameplay occurs in stable, low-risk conditions."

    Capsule for while True: learn() while True: learn()

    "No survival or threat avoidance elements; gameplay occurs in stable, low-risk conditions."

Last update: 01/06/2026