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Cash Cleaner Simulator

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

Check it, clean it, sort it, ship it. Welcome to the life of a cash cleaner. Take jobs from underworld contacts and clean some cash. Just don't try to leave...

Global score

92/100

Genres

Casual, Indie, Simulator

Pros

  • Addictive and satisfying gameplay loop
  • Unique and polished simulator concept
  • Relaxing and meditative experience
  • Engaging progression and upgrades
  • Developer responsiveness and updates

Cons

  • Repetitive manual tasks especially sorting marked and inked bills
  • Lack of automation tools for late game
  • Some performance and optimization issues
  • Limited endgame content and goals
  • No multiplayer or cooperative features

Motivations

  • Autonomy
    4

    "Players freely choose how to organize, sort, and clean money with many manual interactions and decisions."

  • Competence
    3

    "Players develop skill in sorting, managing complex tasks, and optimizing workflow, though some repetitive tasks remain."

  • Competition
    -4

    "Focus is on personal pace and individual performance without comparison or leaderboards."

  • Continuation
    4

    "Many players report long sessions and habitual play due to addictive and satisfying gameplay loop."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize their workspace layout and develop their own sorting and automation strategies."

  • Domination
    -5

    "No social dominance or power over others; interactions are individual and non-competitive."

  • Escapism
    4

    "Players use the game as a relaxing, meditative escape from real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players try different sorting methods, tool upgrades, and strategies to optimize workflow."

  • Exploration
    1

    "Some minor exploration of secrets and easter eggs in the base, but mostly familiar environments."

  • Expression
    2

    "Customization of workspace and organization allows some self-expression."

  • Fantasy
    -3

    "Grounded in a realistic scenario of money laundering with plausible mechanics and setting."

  • Fellowship
    -5

    "No community or social group play; strictly solo experience."

  • Growth
    3

    "Players learn and improve skills in sorting, managing resources, and using tools."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active management rather than idle or background play."

  • Intimacy
    -5

    "No social or emotional relationships formed; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    4

    "Clear progression through unlocking tools, upgrades, and expanding operations."

  • Relaxation
    4

    "Many players find the gameplay loop calming, satisfying, and stress-relieving."

  • Sensation
    3

    "Enjoyable sound design and satisfying visual feedback enhance sensory experience."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Includes a narrative with multiple endings and lore, but story is secondary to gameplay."

  • Strategy
    3

    "Players plan sorting methods, resource management, and workflow optimization."

  • Thrill
    -3

    "Low risk and suspense; gameplay is controlled and predictable."

  • Value
    4

    "Players perceive good value for time and money with engaging gameplay and content."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive sorting and organizing."

  • Survival
    -5

    "No threats or failure states; stable and low-risk gameplay environment."

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    Last update: 06/03/2026