Child of Light similar games & best alternatives
Child of Light
2014
Related articles
Quick resume
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Global score
91/100
Genres
Role-playing (RPG), Platform, Adventure
Pros
- Beautiful hand-painted art style
- Poetic and engaging story
- Unique and strategic turn-based combat
- Excellent soundtrack
- Local cooperative play
Cons
- Requires uplay client
- Some repetitive combat in later stages
- Short game length for rpg standards
- Limited replayability beyond new game+
- Day-one dlc perceived as unnecessary
Motivations
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Autonomy4
"Players can freely explore the world, choose party members, and customize skills and gems, showing control over actions and decisions."
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Competence3
"Combat requires timing, strategy, and skillful use of abilities and resources, providing a satisfying challenge especially on higher difficulties."
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Competition-4
"Focus is on personal story progression and exploration without competitive or ranked modes."
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Continuation3
"Players report long play sessions, engagement with story and exploration, and New Game+ mode encouraging replay."
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Cooperation2
"Supports local co-op with one player controlling Aurora and another controlling the firefly, encouraging teamwork."
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Creativity4
"Players customize characters via skill trees and gem crafting, and the game features unique artistic design and poetic storytelling."
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Domination-5
"Interactions are cooperative and story-driven with no evidence of dominance or power struggles over others."
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Escapism5
"The fairy tale setting, poetic narrative, and immersive art and music provide strong escapism from real life."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."
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Experimenting3
"Players experiment with different party compositions, skill builds, and gem combinations to optimize combat."
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Exploration4
"The game encourages exploration of diverse, hand-painted environments with hidden items and secrets."
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Expression3
"Character customization through skill trees and gem crafting allows personal expression within gameplay."
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Fantasy5
"Set in a magical fairy tale world with poetic storytelling, mythical creatures, and fantasy themes."
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Fellowship2
"Includes social elements via cooperative play and party interactions, though primarily a single-player experience."
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Growth4
"Players develop characters through leveling, skill trees, and crafting, showing learning and personal development."
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Health-5
"Primarily a sedentary experience with no physical activity or health-related gameplay."
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Idle-3
"Requires focused attention during combat and exploration, not suited for idle or background play."
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Intimacy2
"Players form emotional connections with characters and enjoy cooperative play, fostering some social closeness."
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Leadership1
"Players manage party composition and strategy but no explicit leadership roles over others."
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Progression4
"Strong emphasis on leveling up, skill unlocking, gem crafting, and acquiring new party members."
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Relaxation4
"The art, music, and poetic narrative create a relaxing atmosphere, though combat adds some tension."
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Sensation3
"Visuals and music provide pleasing sensory stimulation, with emotional engagement from story and characters."
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Status-4
"No social status or ranking systems; focus is on personal experience and story."
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Story5
"Narrative is central, told in rhymed poetry with developed characters and emotional engagement."
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Strategy4
"Combat requires planning, timing, and tactical decision-making with skill trees and resource management."
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Thrill1
"Some tension in combat, especially boss fights, but overall a calm and poetic experience."
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Value4
"Players find the game worth the price due to art, music, story, and gameplay quality."
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Violence-3
"Combat is present but stylized and non-gratuitous; focus is on strategy rather than destruction."
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Survival1
"Combat involves avoiding failure but is generally forgiving; survival is not a core tension."
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Last update: 06/03/2026