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Children of Morta similar games & best alternatives

Children of Morta

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2019

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Quick resume

Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?

Global score

88/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Beautiful pixel art and animations
    • Emotional and well-integrated story
    • Unique family-based character progression
    • Engaging cooperative multiplayer
    • Frequent updates and developer support

    Cons

    • Limited variety in dungeon design and items
    • Some grind and repetition in gameplay
    • Lack of online co-op at launch
    • Short main story length
    • Imbalance between ranged and melee characters

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose among multiple family members with unique skills and playstyles, encouraging switching and experimentation rather than following fixed routines."

    • Competence
      3

      "The game offers skill trees and upgrades, with a moderate difficulty curve and engaging combat requiring learning and mastery."

    • Competition
      -3

      "Focus is on personal progression and story; multiplayer is cooperative local or remote play, with no emphasis on ranked or competitive modes."

    • Continuation
      3

      "Players report habitual play, replaying dungeons for upgrades and story, with motivation to keep playing despite some grind."

    • Cooperation
      4

      "Strong cooperative play focus with local co-op and remote play together; multiplayer is about teamwork and shared goals."

    • Creativity
      2

      "Players can customize skill trees and build different characters, but dungeon layouts and items have limited variety."

    • Domination
      -4

      "Interactions emphasize family cooperation and mutual support rather than dominance or power over others."

    • Escapism
      4

      "Players use the game as a relaxing, immersive escape with emotional storytelling and atmospheric pixel art."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and personal interest, often playing with family or friends."

    • Experimenting
      3

      "Encouraged to try different characters and skill builds; procedural generation adds some novelty to each run."

    • Exploration
      2

      "Procedurally generated dungeons and random events provide some discovery, though overall areas are limited in variety."

    • Expression
      2

      "Character skill trees and upgrades allow some personal expression, but visual customization is minimal."

    • Fantasy
      4

      "Strong fantasy setting with mythical corruption, heroic family, and magical abilities in an imaginative pixel art world."

    • Fellowship
      4

      "Players feel part of a community through family narrative and cooperative multiplayer experiences."

    • Growth
      4

      "Clear learning curve with character progression, skill upgrades, and improving gameplay over time."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention during runs and combat; not suited for passive or background play."

    • Intimacy
      3

      "Emotional storytelling and family interactions create a sense of closeness and warmth."

    • Leadership
      -3

      "Gameplay emphasizes shared family effort and cooperation rather than leadership or authority roles."

    • Progression
      4

      "Strong emphasis on accumulating experience, upgrades, and unlocking new skills and family traits."

    • Relaxation
      3

      "Many players find the game relaxing and enjoyable, with a good balance of challenge and flow."

    • Sensation
      3

      "Appealing pixel art, animations, sound, and narration provide engaging sensory stimulation."

    • Status
      -4

      "Little focus on social recognition or leaderboards; achievements are personal and cooperative."

    • Story
      5

      "Narrative-driven gameplay with strong story integration, character development, and emotional cutscenes."

    • Strategy
      3

      "Requires tactical combat decisions, skill tree planning, and adapting to procedural dungeon challenges."

    • Thrill
      2

      "Moderate suspense and challenge from boss fights and dungeon hazards, but overall controlled experience."

    • Value
      4

      "Players report good value for time and money, appreciating frequent updates and meaningful content."

    • Violence
      3

      "Combat and destruction of enemies are core gameplay elements, though presented in a stylized and non-gratuitous manner."

    • Survival
      3

      "Players must manage health, stamina, and resources to survive procedurally generated dungeons and bosses."

    Last update: 29/04/2026