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Chocolatier®: Decadence by Design™ Cover

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Chocolatier®: Decadence by Design™

PC (Microsoft Windows) • 2009

Quick resume

Travel the globe in search of flavorful and exotic ingredients to customize your own chocolate creations. You’ll use post-World War II economic and technological advances to customize your very own chocolate creations, assist the Baumiesters, and strive to become CEO of your very own chocolate empire!

Pros

  • Strong nostalgia factor
  • Addictive and engaging gameplay
  • Creative recipe customization
  • Relaxing and casual pace
  • Good resource management and strategy elements
  • Interesting global exploration and trading
  • Autosave feature mitigates crashes

Cons

  • Frequent crashes and bugs, especially on modern OS
  • Cursor glitches and graphical issues
  • Full screen mode problematic on Windows 10/11
  • Short campaign with limited replay value
  • Lack of multiplayer or social features
  • Price considered high for an old game
  • Some tedious or slow gameplay moments

Motivations

  • Autonomy
    4

    "Players appreciate the freedom to create their own chocolate and coffee recipes and manage their business as they see fit."

  • Competence
    3

    "Reviews mention the challenge of managing resources, completing quests, and mastering mini-games, providing a sense of skill and accomplishment."

  • Competition
    Insufficient data
  • Continuation
    4

    "Many players report addictive gameplay and long play sessions, with some playing for dozens or hundreds of hours."

  • Cooperation
    Insufficient data
  • Creativity
    5

    "Strong emphasis on creating and customizing chocolate and coffee recipes, including naming and designing products."

  • Domination
    Insufficient data
  • Escapism
    4

    "Players mention nostalgia, relaxation, and distraction from real life, enjoying the immersive chocolate business world."

  • Expectation
    Insufficient data
  • Experimenting
    4

    "Players enjoy experimenting with different recipes and strategies to optimize profits and gameplay."

  • Exploration
    3

    "Traveling to different ports around the world to find ingredients and unlock new locations is a core gameplay element."

  • Expression
    4

    "Customization of chocolate products and some character interactions allow for player expression."

  • Fantasy
    2

    "Set in a post-WWII fictional chocolate empire with a light storyline, providing some imaginative fiction."

  • Fellowship
    2

    "Some mention of community and shared nostalgia, but little direct evidence of social features."

  • Growth
    3

    "Players learn about resource management, economics, and strategy through gameplay."

  • Health
    Insufficient data
  • Idle
    3

    "Described as a good time waster and casual game to play while doing other things."

  • Intimacy
    Insufficient data
  • Leadership
    3

    "Players take on the role of CEO managing factories and shops, making strategic decisions."

  • Progression
    4

    "Progression through unlocking recipes, factories, shops, and becoming Master Chocolatier is a key motivator."

  • Relaxation
    4

    "Many players describe the game as relaxing and a good way to unwind."

  • Sensation
    3

    "Enjoyment from the sensory aspects like artwork, music, and chocolate-making mini-games."

  • Status
    Insufficient data
  • Story
    2

    "The storyline is simple and not a major focus, but it adds some context and motivation."

  • Strategy
    4

    "Managing resources, prices, and production requires strategic thinking."

  • Thrill
    1

    "Some mention of challenge and excitement, but overall the game is more casual and relaxing."

  • Value
    1

    "Mixed opinions on price; some feel it's overpriced for an old game, others value nostalgia."

  • Violence
    Insufficient data
  • Survival
    2

    "Managing cash flow and avoiding bankruptcy adds a survival element to the business simulation."

Updated

Information

Genres

Simulation

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