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Chroma Squad

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

Tactical RPG about 5 stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, upgrade your studio, craft Mechas of cardboard and duct tape. Once the cameras are rolling, control your cast of 5 colored-jumpsuit-clad warriors in turn-based battles.

Global score

93/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Simulator, Adventure

Pros

  • Nostalgic and humorous story
  • Engaging tactical combat with teamwork
  • Extensive customization and creativity
  • Catchy soundtrack and charming pixel art
  • Multiple endings and replay value

Cons

  • Some repetitive combat and scenarios
  • Crafting system can be rng-heavy and tedious
  • Lack of ability to undo moves or replay episodes
  • Some bugs and occasional visual glitches
  • Mecha battles less engaging than main combat

Motivations

  • Autonomy
    4

    "Players can customize their squad, choose actors, colors, catchphrases, and decide on strategies in tactical combat and studio management, showing high player control."

  • Competence
    3

    "Tactical RPG gameplay with skill customization and strategic positioning offers a satisfying challenge, though some find it accessible and not overly complex."

  • Competition
    -3

    "Focus is on personal progress, story, and studio management without emphasis on ranked or PvP competition."

  • Continuation
    3

    "Multiple story paths, new game+ mode, and customization encourage replay and habitual play."

  • Cooperation
    4

    "Teamwork mechanics in combat and managing a squad emphasize working together to achieve goals."

  • Creativity
    4

    "Extensive customization of characters, catchphrases, equipment crafting, and studio upgrades support creative expression."

  • Domination
    -4

    "Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players enjoy nostalgic, lighthearted fantasy and distraction from real life through story and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not obligation or external pressure."

  • Experimenting
    3

    "Players try different builds, skills, and strategies, and experiment with squad composition and episode goals."

  • Exploration
    -2

    "Gameplay mostly involves progressing through known episodes and scenarios with limited new area discovery."

  • Expression
    4

    "Strong self-expression through naming, color choices, catchphrases, and visual customization of characters and mecha."

  • Fantasy
    5

    "Game is a playful homage to Power Rangers/Sentai with imaginative fiction, roleplaying, and improbable events."

  • Fellowship
    2

    "Some community interaction via modding and workshop, but primarily a single-player experience."

  • Growth
    3

    "Players learn tactical combat, optimize strategies, and develop their squad and studio over time."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires focused attention during tactical battles and management; not suited for idle or background play."

  • Intimacy
    -4

    "Social interactions are limited to surface-level community aspects; gameplay is mostly solo."

  • Leadership
    3

    "Players lead and manage their squad and studio, making strategic and managerial decisions."

  • Progression
    4

    "Players accumulate fans, money, equipment, skills, and studio upgrades to progress through the game."

  • Relaxation
    3

    "Gameplay balances challenge and fun with a lighthearted tone, providing flow and enjoyment."

  • Sensation
    3

    "Colorful pixel art, catchy soundtrack, and humorous dialogue provide sensory and emotional enjoyment."

  • Status
    -3

    "Achievements and community recognition exist but social status is not a primary motivator."

  • Story
    4

    "Narrative immersion with multiple endings, character-driven story, and meta storytelling elements."

  • Strategy
    4

    "Turn-based tactical combat requires planning, positioning, and problem solving to meet objectives."

  • Thrill
    2

    "Some suspense in tactical battles and boss fights, though overall tone is light and humorous."

  • Value
    4

    "Players report high enjoyment and replay value relative to price, especially during sales."

  • Violence
    2

    "Combat involves fighting monsters and enemies, but in a cartoonish, non-gratuitous manner."

  • Survival
    2

    "Players must avoid losing squad members and manage resources to succeed, adding risk and challenge."

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    Last update: 06/03/2026