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CivCity: Rome

PC (Microsoft Windows) • 2007

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Quick resume

CivCity: Rome, an innovative city builder inspired by the world of Sid Meiers Civilization, and created by a collaboration between Firefly Studios and Firaxis Games, invites players to shift focus from building a multi-city empire and zoom-in on the great cities of the Roman Empire, culminating in Rome itself!

Global score

72/100

Genres

Strategy

Pros

  • Addictive and engaging city building
  • Historical and educational content
  • Custom map editor
  • Balanced campaign with economic and military aspects
  • Intuitive controls and gameplay

Cons

  • Dated graphics and resolution issues
  • Bugs with worker ai and glitches
  • Small map sizes limit city expansion
  • Military combat is weak and simplistic
  • Lack of widescreen support and modern ui features

Motivations

  • Autonomy
    4

    "Players can freely build and manage their city, choose strategies for economy and military, and create custom maps."

  • Competence
    3

    "Game offers a moderate challenge with strategic city planning, resource management, and campaign missions."

  • Competition
    -4

    "Focus is on personal city building and management without multiplayer or ranked competition."

  • Continuation
    4

    "Many players report long play sessions and returning to the game repeatedly over years."

  • Cooperation
    -5

    "No multiplayer or cooperative gameplay; players engage independently."

  • Creativity
    4

    "Players can design cities, manage layouts, and create custom maps with an editor."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and balanced."

  • Escapism
    4

    "Players use the game as a relaxing and immersive escape into ancient Roman city life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not obligation."

  • Experimenting
    3

    "Players try different city layouts, economic strategies, and custom maps."

  • Exploration
    2

    "Limited exploration of maps and scenarios, with some discovery in custom map creation."

  • Expression
    3

    "City design and customization allow for player expression within game constraints."

  • Fantasy
    -3

    "Game focuses on realistic historical simulation of ancient Rome rather than fantasy elements."

  • Fellowship
    -5

    "No social or community features; players play solo."

  • Growth
    3

    "Players develop skills in city management and strategic planning over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention to manage city and resources; not a casual idle game."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    2

    "Players lead their city and armies strategically, but no multiplayer leadership roles."

  • Progression
    4

    "Players accumulate resources, upgrade buildings, and advance through campaigns."

  • Relaxation
    3

    "Game is described as relaxing yet challenging, balancing tension and flow."

  • Sensation
    1

    "Visuals are dated but detailed; sound and animations add mild sensory enjoyment."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Campaign mode provides narrative context and historical missions."

  • Strategy
    4

    "Strong emphasis on strategic city planning, resource management, and military tactics."

  • Thrill
    1

    "Some tension from managing resources and defense, but overall controlled gameplay."

  • Value
    4

    "Players find good value especially at sale prices and appreciate the game's longevity."

  • Violence
    -3

    "Combat exists but is minimal and not the main focus; emphasis on city building."

  • Survival
    2

    "Players manage threats and resource scarcity but in a relatively stable environment."

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    Last update: 06/03/2026