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PC (Microsoft Windows) • 2014

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Quick resume

In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond our comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.

Global score

72/100

Genres

Action, Adventure, Shooter, Hack and slash/Beat 'em up

Pros

  • Atmospheric post-apocalyptic setting
  • Dynamic and satisfying combat system
  • Excellent soundtrack by newtone
  • Interesting boss fights
  • Nostalgic appeal and replayability

Cons

  • Frequent crashes and bugs reported
  • Clunky platforming sections
  • Somewhat weak and clichéd story
  • Limited weapon variety
  • Ai and combat balance issues

Motivations

  • Autonomy
    3

    "Players control the protagonist freely through combat and exploration with some puzzle solving, but the game is mostly linear with set objectives."

  • Competence
    4

    "Combat requires skillful use of combos, dodging, and weapon switching; boss fights demand learning patterns and timing."

  • Competition
    -4

    "Single-player experience focused on personal progress without multiplayer or leaderboards."

  • Continuation
    3

    "Players report replaying the game multiple times due to its atmosphere, combat, and music despite some frustrations."

  • Cooperation
    -5

    "Entirely single-player with no cooperative gameplay elements."

  • Creativity
    2

    "Players can use different combat combos and abilities, but level design and story are linear and predefined."

  • Domination
    -5

    "No multiplayer or PvP elements; interactions are with AI enemies only."

  • Escapism
    4

    "Strong immersion in a post-apocalyptic Kyiv setting with atmospheric music and story provides escapism."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

  • Experimenting
    3

    "Players experiment with combos, weapon switching, and special abilities to overcome challenges."

  • Exploration
    2

    "Mostly linear levels with some secret areas and collectibles encourage limited exploration."

  • Expression
    -3

    "Minimal character customization; protagonist and environments are fixed and predefined."

  • Fantasy
    3

    "Fictional post-apocalyptic setting with supernatural elements and special powers."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    3

    "Players unlock new combos, abilities, and weapons, improving their skills and character power."

  • Health
    -5

    "Standard sedentary gameplay without physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention during combat and platforming; not a casual or idle experience."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions limited to scripted NPCs."

  • Leadership
    -5

    "No leadership or group management elements; single-player control only."

  • Progression
    4

    "Players progress by unlocking combos, abilities, and weapons, advancing through story and levels."

  • Relaxation
    1

    "Atmospheric music and setting provide some relaxation, but gameplay can be tense and challenging."

  • Sensation
    3

    "Dynamic combat animations, sound effects, and music provide sensory stimulation and excitement."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal."

  • Story
    3

    "Narrative-driven game with characters, cutscenes, and lore, though story is considered simple and somewhat clichéd."

  • Strategy
    3

    "Combat and boss fights require tactical use of combos, positioning, and ability timing."

  • Thrill
    3

    "Challenging combat and boss fights create suspense and excitement."

  • Value
    4

    "Affordable price and replay value make it a good return on investment for players."

  • Violence
    4

    "Combat focused on melee and ranged violence against enemies and bosses."

  • Survival
    3

    "Players must manage health and resources to survive challenging encounters."

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    Last update: 06/03/2026