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PC

2014

Quick resume

In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond our comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.

Pros

  • Atmospheric post-apocalyptic Ukrainian setting
  • Dynamic and challenging combat with sword combos and firearms
  • Excellent soundtrack and music
  • Destructible environments
  • Interesting boss fights requiring strategy
  • Good value especially on sale
  • Nostalgic appeal for many players

Cons

  • Frequent crashes and bugs reported
  • Clunky or stiff shooting mechanics
  • Somewhat clichéd and underdeveloped story
  • Platforming sections poorly received
  • Enemy AI sometimes dumb or frustrating
  • Limited character customization
  • Occasional frustrating difficulty spikes

Motivations

  • Autonomy
    3

    "Players appreciate freedom in combat style choice between sword combos and firearms, and some exploration of secrets and upgrades."

  • Competence
    4

    "Reviews mention challenging combat, boss fights requiring strategy and skill, and mastering sword combos."

  • Competition
    Insufficient data
  • Continuation
    3

    "Several reviews mention nostalgia, replaying the game, and being drawn back by atmosphere and music."

  • Cooperation
    Insufficient data
  • Creativity
    2

    "Some mention of combo variety and special powers, plus destructible environments, but limited player creation or modification."

  • Domination
    Insufficient data
  • Escapism
    4

    "Players enjoy immersive post-apocalyptic Ukrainian setting and atmospheric music as a form of escape."

  • Expectation
    Insufficient data
  • Experimenting
    2

    "Players try different combat styles, combos, and weapons; some experimentation with powers."

  • Exploration
    2

    "Some exploration of levels, secrets, and lore through notes and phone calls is noted."

  • Expression
    1

    "Limited character customization mentioned; some expression through combat style choice."

  • Fantasy
    3

    "Post-apocalyptic sci-fi setting with mutants, special powers, and boss fights provide fantasy elements."

  • Fellowship
    Insufficient data
  • Growth
    3

    "Players learn and master combat combos and strategies; some character progression with health and powers."

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    3

    "Players collect health upgrades, weapons, and unlock combos and special powers."

  • Relaxation
    2

    "Some players find the music and atmosphere relaxing, though combat is often described as challenging and intense."

  • Sensation
    3

    "Dynamic combat animations, destructible environments, and atmospheric music provide sensory stimulation."

  • Status
    Insufficient data
  • Story
    2

    "Story is considered average or clichéd by many, but some find it interesting and enhanced by lore notes and phone calls."

  • Strategy
    3

    "Boss fights and combat require strategic use of combos, positioning, and powers."

  • Thrill
    3

    "Challenging combat, boss fights, and tense moments provide thrill and suspense."

  • Value
    3

    "Many mention good value especially at discount prices; some complain about bugs and crashes."

  • Violence
    4

    "Enjoyment of combat with swords and guns, including blood effects and brutal boss fights."

  • Survival
    3

    "Health management is important; no health regen; players must avoid death and use health packs carefully."

Updated

Information

Genres

Action, Adventure

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