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PC (Microsoft Windows) • 2014

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Quick resume

In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond our comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.

Global score

72/100

Genres

Action, Adventure, Shooter, Hack and slash/Beat 'em up

Similar games

    Pros

    • Atmospheric post-apocalyptic setting
    • Dynamic and satisfying combat system
    • Excellent soundtrack by newtone
    • Interesting boss fights
    • Nostalgic appeal and replayability

    Cons

    • Frequent crashes and bugs reported
    • Clunky platforming sections
    • Somewhat weak and clichéd story
    • Limited weapon variety
    • Ai and combat balance issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control the protagonist freely through combat and exploration with some puzzle solving, but the game is mostly linear with set objectives."

    • Competence
      4

      "Combat requires skillful use of combos, dodging, and weapon switching; boss fights demand learning patterns and timing."

    • Competition
      -4

      "Single-player experience focused on personal progress without multiplayer or leaderboards."

    • Continuation
      3

      "Players report replaying the game multiple times due to its atmosphere, combat, and music despite some frustrations."

    • Cooperation
      -5

      "Entirely single-player with no cooperative gameplay elements."

    • Creativity
      2

      "Players can use different combat combos and abilities, but level design and story are linear and predefined."

    • Domination
      -5

      "No multiplayer or PvP elements; interactions are with AI enemies only."

    • Escapism
      4

      "Strong immersion in a post-apocalyptic Kyiv setting with atmospheric music and story provides escapism."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

    • Experimenting
      3

      "Players experiment with combos, weapon switching, and special abilities to overcome challenges."

    • Exploration
      2

      "Mostly linear levels with some secret areas and collectibles encourage limited exploration."

    • Expression
      -3

      "Minimal character customization; protagonist and environments are fixed and predefined."

    • Fantasy
      3

      "Fictional post-apocalyptic setting with supernatural elements and special powers."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      3

      "Players unlock new combos, abilities, and weapons, improving their skills and character power."

    • Health
      -5

      "Standard sedentary gameplay without physical activity or health-related mechanics."

    • Idle
      -4

      "Requires focused attention during combat and platforming; not a casual or idle experience."

    • Intimacy
      -5

      "No social or emotional relationship building; interactions limited to scripted NPCs."

    • Leadership
      -5

      "No leadership or group management elements; single-player control only."

    • Progression
      4

      "Players progress by unlocking combos, abilities, and weapons, advancing through story and levels."

    • Relaxation
      1

      "Atmospheric music and setting provide some relaxation, but gameplay can be tense and challenging."

    • Sensation
      3

      "Dynamic combat animations, sound effects, and music provide sensory stimulation and excitement."

    • Status
      -5

      "No social recognition or ranking systems; achievements are personal."

    • Story
      3

      "Narrative-driven game with characters, cutscenes, and lore, though story is considered simple and somewhat clichéd."

    • Strategy
      3

      "Combat and boss fights require tactical use of combos, positioning, and ability timing."

    • Thrill
      3

      "Challenging combat and boss fights create suspense and excitement."

    • Value
      4

      "Affordable price and replay value make it a good return on investment for players."

    • Violence
      4

      "Combat focused on melee and ranged violence against enemies and bosses."

    • Survival
      3

      "Players must manage health and resources to survive challenging encounters."

    Last update: 29/04/2026