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Conquest of Elysium 4

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

Global score

89/100

Genres

Indie, Strategy

Pros

  • Deep strategic gameplay
  • High replayability with many factions
  • Rich fantasy lore and music
  • Multiplayer and team play options
  • Frequent content updates and mod support

Cons

  • Dated graphics and ui clunkiness
  • Steep learning curve without tutorial
  • Randomness can cause frustrating outcomes
  • Limited control in combat
  • Ai sometimes makes poor decisions

Motivations

  • Autonomy
    4

    "Players have freedom to choose factions, strategies, and manage armies on a strategic map with many options and unique playstyles."

  • Competence
    4

    "Game involves overcoming complex strategic challenges, managing resources, and adapting to unpredictable outcomes."

  • Competition
    3

    "Includes multiplayer modes with AI and human opponents, team play, and ranked-style competition, but also supports solo and casual play."

  • Continuation
    5

    "High replayability with many factions, random maps, and emergent stories encourages long-term engagement and repeated play."

  • Cooperation
    2

    "Supports team play and multiplayer cooperation, but much gameplay is focused on individual strategy and solo play."

  • Creativity
    3

    "Players customize armies, choose rituals and spells, and explore different planes, enabling creative strategic approaches."

  • Domination
    -2

    "Interactions emphasize balanced play and mutual respect; no strong evidence of trash talk or power imposition."

  • Escapism
    4

    "Players immerse in a rich fantasy world with deep lore and emergent stories, providing strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "High variety of factions and random elements encourage trying new strategies and exploring game mechanics."

  • Exploration
    4

    "Multiple planes and randomly generated maps offer extensive discovery and curiosity-driven gameplay."

  • Expression
    2

    "Customization of units and heroes with equipment and spells allows some personal expression."

  • Fantasy
    5

    "Strongly rooted in fantasy with mythical creatures, magic, and imaginative lore."

  • Fellowship
    2

    "Community and multiplayer interactions exist but many players also enjoy solo play."

  • Growth
    4

    "Players learn complex mechanics, faction differences, and improve strategic skills over time."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during turns and strategic planning; not a casual idle game."

  • Intimacy
    -3

    "Social interactions are mostly strategic and surface-level; limited evidence of close emotional bonds."

  • Leadership
    3

    "Players lead armies and manage resources, guiding strategic decisions and commanding forces."

  • Progression
    4

    "Players accumulate units, upgrades, and rituals, progressing through increasingly powerful abilities."

  • Relaxation
    2

    "Game can be engaging and satisfying but also involves tension and challenge, balancing relaxation."

  • Sensation
    1

    "Visual and auditory elements are modest but the music and fantasy setting provide enjoyable sensory input."

  • Status
    1

    "Some multiplayer recognition possible but not a primary motivator."

  • Story
    4

    "Rich lore and emergent narratives from gameplay provide strong narrative immersion."

  • Strategy
    5

    "Deep strategic planning, resource management, and tactical decision-making are core gameplay elements."

  • Thrill
    3

    "Unpredictable outcomes and risk of sudden defeat create suspense and excitement."

  • Value
    3

    "Players report high value for time spent due to depth, replayability, and ongoing updates."

  • Violence
    3

    "Combat and destruction are central to gameplay, with battles involving many units and spells."

  • Survival
    4

    "Players must manage threats, defend holdings, and survive hostile creatures and enemy factions."

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    Last update: 06/03/2026