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Creaks

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4 • 2020

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Quick resume

The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.

Global score

95/100

Genres

Adventure, Casual, Indie, Platform, Point-and-click, Puzzle

Pros

  • Beautiful hand-drawn art and animation
  • Engaging and fair puzzle design
  • Immersive and atmospheric music
  • Unique interactive paintings and mini-games
  • Subtle and charming storytelling

Cons

  • Linear progression with limited exploration
  • Some puzzle repetition and early monotony
  • Shorter length for completionists
  • Lack of player customization
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players control the character directly and solve puzzles with freedom in approach, though progression is linear through puzzle rooms."

  • Competence
    4

    "Puzzles provide a satisfying challenge with a fair difficulty curve and rewarding problem solving."

  • Competition
    -4

    "Focus is on individual puzzle solving at personal pace without competitive elements."

  • Continuation
    3

    "Players tend to engage in multiple sessions and revisit puzzles or paintings, showing attachment and replay interest."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Strong emphasis on artistic creation, hand-drawn visuals, and interactive paintings; players engage with unique puzzle mechanics."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions are absent."

  • Escapism
    4

    "Immersive fantasy world and atmospheric experience provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and appreciation for puzzles and art."

  • Experimenting
    3

    "Players explore puzzle mechanics and interactive elements, experimenting with solutions and game features."

  • Exploration
    2

    "Some exploration of interconnected rooms and hidden paintings, though overall progression is linear."

  • Expression
    2

    "Limited player customization, but interactive paintings and art style allow some personal engagement."

  • Fantasy
    5

    "Strongly imaginative and surreal fantasy setting with nonverbal storytelling and whimsical characters."

  • Fellowship
    -5

    "No social or community features; strictly a solo experience."

  • Growth
    3

    "Players develop puzzle-solving skills and understanding of mechanics progressively."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and problem solving; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to game characters."

  • Leadership
    -5

    "No leadership or group management elements; single-player puzzle focus."

  • Progression
    3

    "Progression through puzzles and unlocking paintings and achievements provides a sense of advancement."

  • Relaxation
    4

    "Atmospheric music and art create a calming experience balanced with engaging puzzles."

  • Sensation
    4

    "Rich sensory experience through detailed visuals, animations, and adaptive music."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is subtle and conveyed nonverbally through environment and characters, providing moderate story immersion."

  • Strategy
    3

    "Puzzles require logical thinking, planning, and problem solving, though not deeply complex."

  • Thrill
    -2

    "Low suspense or risk; gameplay is calm and puzzle-focused rather than thrilling."

  • Value
    3

    "Players generally feel the game offers good value for its price and playtime."

  • Violence
    -5

    "No violent or destructive gameplay; focus is on puzzle solving and interaction."

  • Survival
    -4

    "Minimal threat or failure conditions; gameplay is low-risk and puzzle oriented."

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    Last update: 06/03/2026