Creaks similar games & best alternatives

Creaks

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One, iOS • 2020

Should you play it?

The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.

What works
  • Beautiful hand-drawn art and animation
  • Engaging and fair puzzle design
  • Immersive and atmospheric music
  • Unique interactive paintings and mini-games
  • Subtle and charming storytelling
Things to keep in mind
  • Linear progression with limited exploration
  • Some puzzle repetition and early monotony
  • Shorter length for completionists
  • Lack of player customization
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Samorost 3

  • The Multi-Medium

  • Pilgrims

  • Samorost 2

  • A Planet Full of Cats

  • A Tower Full of Cats

  • NAIRI: Tower of Shirin

  • Birth

  • Sable

Hidden Gems

Less popular games with surprisingly high similarity

  • The Multi-Medium

  • A Planet Full of Cats

  • NAIRI: Tower of Shirin

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Born of Bread

  • Competence

    In Sink: A Co-op Escape Adventure

  • Creativity

    Slice of Sea

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Creaks: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over puzzle solving and exploration within rooms, but the game is linear and puzzle progression is fixed."

    Capsule for Palindrome Syndrome: Escape Room Palindrome Syndrome: Escape Room

    "Players control the character directly and solve puzzles with freedom in approach, though progression is linear through puzzle rooms."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles provide a satisfying challenge with a smooth difficulty curve and rewarding problem solving."

    Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

    "Puzzles provide a satisfying challenge with a fair difficulty curve and rewarding problem solving."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving at personal pace without competitive elements or comparison to others."

    Capsule for The Room Two The Room Two

    "Focus is on individual puzzle solving at personal pace without competitive elements."

  • Continuation

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    3

    "Players often replay the game and enjoy long sessions exploring and solving puzzles, showing attachment."

    Capsule for Myst III: Exile Myst III: Exile

    "Players tend to engage in multiple sessions and revisit puzzles or paintings, showing attachment and replay interest."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players engage in creative problem solving and exploration; the game features unique hand-drawn art and puzzle design."

    Capsule for Slice of Sea Slice of Sea

    "Strong emphasis on artistic creation, hand-drawn visuals, and interactive paintings; players engage with unique puzzle mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions are absent."

    Capsule for Sanitarium Sanitarium

    "No elements of exerting control or superiority over others; cooperative and equal interactions are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive story and atmospheric world provide escape from real life through fantasy and psychological themes."

    Capsule for My Big Sister My Big Sister

    "Immersive fantasy world and atmospheric experience provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and appreciation for puzzles and aesthetics."

    Capsule for Linelight Linelight

    "Players engage voluntarily out of intrinsic interest and appreciation for puzzles and art."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "Players explore puzzle mechanics and interactive elements, experimenting with solutions and game features."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of varied environments and hidden areas, though within a linear structure."

    Capsule for Little Nightmares II Little Nightmares II

    "Some exploration of interconnected rooms and hidden paintings, though overall progression is linear."

  • Expression

    Game with the same Expression vibe

    2

    "Artistic expression through visuals and narrative, but limited player customization."

    Capsule for Room of Depression Room of Depression

    "Limited player customization, but interactive paintings and art style allow some personal engagement."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly imaginative setting with anthropomorphic characters, whimsical story, and fantasy elements."

    Capsule for Born of Bread Born of Bread

    "Strongly imaginative and surreal fantasy setting with nonverbal storytelling and whimsical characters."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly a solo experience."

    Capsule for Drop Duchy Drop Duchy

    "No social or community features; strictly a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn mechanics progressively."

    Capsule for FRAMED Collection FRAMED Collection

    "Players develop puzzle-solving skills and understanding of mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for The Drifter The Drifter

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and problem solving; not designed for idle or background play."

    Capsule for High Entropy: Challenges High Entropy: Challenges

    "Requires focused attention and problem solving; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are with game characters only."

    Capsule for Tattletail Tattletail

    "No social or emotional relationship building; interactions are limited to game characters."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player puzzle focus."

    Capsule for Closure Closure

    "No leadership or group management elements; single-player puzzle focus."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and unlocking of new puzzles and achievements provides a sense of advancement."

    Capsule for RUSH RUSH

    "Progression through puzzles and unlocking paintings and achievements provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Atmospheric, calming music and art create a relaxing experience despite some challenging puzzles."

    Capsule for Finding Teddy Finding Teddy

    "Atmospheric music and art create a calming experience balanced with engaging puzzles."

  • Sensation

    Game with the same Sensation vibe

    4

    "Rich sensory experience through hand-drawn visuals, animation, and music."

    Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

    "Rich sensory experience through detailed visuals, animations, and adaptive music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is conveyed through found lore and environmental storytelling, providing moderate story immersion."

    Capsule for The Classrooms The Classrooms

    "Narrative is subtle and conveyed nonverbally through environment and characters, providing moderate story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and planning, though not highly complex."

    Capsule for What Lies in the Multiverse What Lies in the Multiverse

    "Puzzles require logical thinking, planning, and problem solving, though not deeply complex."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is calm and puzzle-focused rather than thrilling."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "Low suspense or risk; gameplay is calm and puzzle-focused rather than thrilling."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for its price and playtime."

    Capsule for Is This Seat Taken? Is This Seat Taken?

    "Players generally feel the game offers good value for its price and playtime."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay; focus is on puzzle solving and exploration."

    Capsule for Mimpi Mimpi

    "No violent or destructive gameplay; focus is on puzzle solving and interaction."

  • Survival

    Game with the same Survival vibe

    -4

    "Minimal threat or failure conditions; gameplay is low-risk and stable."

    Capsule for Draw Draw

    "Minimal threat or failure conditions; gameplay is low-risk and puzzle oriented."

Last update: 01/06/2026