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CrossCode

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

Global score

93/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Shooter, Puzzle

Pros

  • Deep and engaging combat system
  • Challenging and creative puzzles
  • Immersive mmo-in-a-game setting
  • Rich story and character development
  • Extensive exploration and content

Cons

  • High puzzle density may frustrate some players
  • Navigation and platforming can be confusing due to isometric perspective
  • Some grind required for gear and progression
  • Lack of real multiplayer or social cooperation
  • Story pacing slow in early sections

Motivations

  • Autonomy
    4

    "Players have freedom to explore the world, choose how to approach combat and puzzles, and customize skill trees, reflecting high personal control."

  • Competence
    4

    "The game requires skillful combat, puzzle solving, and platforming with increasing difficulty, providing strong feedback and mastery opportunities."

  • Competition
    -3

    "Focus is on single-player experience with no direct PvP or ranked modes; social elements simulate MMO but do not foster competition."

  • Continuation
    4

    "Players report long playtimes, deep engagement, and desire to keep playing including DLC and new game plus modes."

  • Cooperation
    -4

    "Gameplay is primarily single-player with AI companions; social MMO-like elements are simulated but no real multiplayer cooperation."

  • Creativity
    3

    "Players creatively solve puzzles, explore complex maps, and customize builds, though within designed game systems."

  • Domination
    -4

    "Interactions emphasize equality and shared experiences; no evidence of power assertion or dominance over others."

  • Escapism
    4

    "Players use the immersive MMO-in-a-game setting to escape real life, enjoying a rich fictional world and story."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."

  • Experimenting
    3

    "Players experiment with different combat styles, skill builds, and puzzle solutions, exploring game mechanics deeply."

  • Exploration
    5

    "Exploration of large, multi-layered maps with hidden paths and treasures is a core part of gameplay."

  • Expression
    2

    "Character customization is limited but players express themselves through skill builds and choices in combat style."

  • Fantasy
    5

    "Set in a fictional futuristic MMO world with sci-fi and fantasy elements, strong imaginative fiction."

  • Fellowship
    -3

    "Social aspects are simulated NPCs and AI companions; minimal real social connection or community participation."

  • Growth
    4

    "Players develop skills, learn combat mechanics, and progress through increasingly complex puzzles and challenges."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; no evidence of physical health engagement."

  • Idle
    -4

    "Requires focused attention for combat, puzzles, and exploration; not suited for idle or background play."

  • Intimacy
    -3

    "Limited emotional connection mainly through story and character interactions; no close social relationships formed."

  • Leadership
    -4

    "No player leadership roles; AI companions assist but player does not lead others."

  • Progression
    5

    "Strong progression through leveling, skill trees, gear acquisition, and unlocking new abilities."

  • Relaxation
    2

    "While some find the game relaxing and immersive, the challenging puzzles and combat create tension and focus."

  • Sensation
    3

    "Enjoyable pixel art visuals and music provide sensory stimulation and emotional engagement."

  • Status
    -4

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

  • Story
    5

    "Strong narrative immersion with engaging characters, plot twists, and lore integrated into gameplay."

  • Strategy
    4

    "Combat and puzzles require planning, timing, and problem solving, rewarding strategic thinking."

  • Thrill
    3

    "Combat and timed puzzles provide moments of tension and excitement, though balanced with exploration."

  • Value
    5

    "Players report high value for time and money due to extensive content, polish, and replayability."

  • Violence
    3

    "Combat involves defeating enemies with attacks and elemental powers; violence is stylized and part of gameplay."

  • Survival
    2

    "Combat requires avoiding damage and managing resources, but no extreme survival mechanics present."

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    Last update: 06/03/2026