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Dale & Dawson Stationery Supplies

PC (Microsoft Windows) • 2024

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Quick resume

In "Dale & Dawson Stationery Supplies," play as a Manager, Specialist, or Slacker in an office setting. Slackers blend in, mimicking Specialists to avoid the Manager's suspicion. Uncover or cause deception to win.

Global score

92/100

Genres

Casual, Role-playing (RPG), Strategy, Indie

Pros

  • Fun and innovative social deduction gameplay
  • Strong roleplay and emergent storytelling
  • Good value for price
  • Enjoyable with friends
  • Frequent developer updates and community engagement

Cons

  • Toxic and harassing behavior in public lobbies
  • Lack of moderation tools initially
  • Bugs and occasional crashes
  • Limited map variety and tasks
  • Some ui clunkiness

Motivations

  • Autonomy
    4

    "Players have freedom to roleplay, choose actions like pranks, tasks, and social interactions with few fixed routines."

  • Competence
    2

    "Game involves completing tasks and social deduction, requiring some skill and strategy but also includes chaotic and unpredictable player behavior."

  • Competition
    3

    "There is a competitive element in identifying slackers and managing office politics, but focus is often on social interaction rather than pure competition."

  • Continuation
    4

    "Players report long sessions, habitual play, and repeated engagement especially with friends."

  • Cooperation
    3

    "Players cooperate to complete office tasks and manage productivity, though there is also deception and sabotage."

  • Creativity
    4

    "Strong creative expression through roleplay, drawing, pranks, and emergent storytelling."

  • Domination
    2

    "Manager role allows some authority and control, but interactions often emphasize playful social dynamics rather than harsh domination."

  • Escapism
    4

    "Players use the game to escape real life stress through humor, roleplay, and social interaction."

  • Expectation
    -3

    "Players engage voluntarily for fun and social reasons rather than obligation or pressure."

  • Experimenting
    4

    "Players frequently try new social strategies, pranks, and roleplay scenarios."

  • Exploration
    1

    "Some exploration of office environment and tasks, but maps and settings are limited."

  • Expression
    4

    "Customization and self-expression through character roleplay, drawing, and social behavior."

  • Fantasy
    2

    "Game is grounded in a realistic office setting but with exaggerated and humorous fictional elements."

  • Fellowship
    4

    "Strong sense of community and social bonding, especially when playing with friends."

  • Growth
    2

    "Some learning and skill development in social deduction and roleplay, but limited formal progression."

  • Health
    -4

    "Game is sedentary with no physical activity; some players report long hours of play."

  • Idle
    -3

    "Requires active attention and social interaction; not suited for background or idle play."

  • Intimacy
    1

    "Some close social interactions and roleplay relationships, but also surface-level and toxic interactions reported."

  • Leadership
    3

    "Manager role involves leading and decision-making, though leadership can be challenged or undermined."

  • Progression
    1

    "Some task completion and role advancement (e.g. promotions), but no deep item or upgrade systems."

  • Relaxation
    2

    "Players find humor and flow in social interactions, though some tension from toxic players exists."

  • Sensation
    2

    "Enjoyment from humorous and chaotic social situations; moderate sensory stimulation."

  • Status
    2

    "Recognition through social roles like manager or promotions, but limited formal status systems."

  • Story
    4

    "Strong emergent narrative and roleplay-driven storylines created by players."

  • Strategy
    3

    "Social deduction and tactical deception require mental challenge and planning."

  • Thrill
    3

    "Suspense from social deception, risk of being fired, and chaotic events create excitement."

  • Value
    4

    "Players report high enjoyment and value for the low price, especially with friends."

  • Violence
    -4

    "No combat or destruction; gameplay centers on social interaction and office tasks."

  • Survival
    3

    "Players must avoid being fired and manage social threats to stay in the game."

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    Last update: 06/03/2026