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Dawn of Man

PC

2019

Quick resume

Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.

Pros

  • engaging survival mechanics
  • freedom in settlement management
  • strategic depth
  • good progression system

Cons

  • limited multiplayer or cooperative features
  • modest narrative immersion
  • low emphasis on competition or social interaction

Motivations

  • Autonomy
    4

    "Players have freedom to manage their settlement and make strategic decisions"

  • Competence
    3

    "Requires skillful resource management and overcoming survival challenges"

  • Competition
    Insufficient data
  • Continuation
    4

    "Engaging gameplay encourages long sessions and continued play"

  • Cooperation
    Insufficient data
  • Creativity
    3

    "Players can design and expand their settlements creatively"

  • Domination
    Insufficient data
  • Escapism
    4

    "Provides immersive escape into prehistoric survival"

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Players experiment with different strategies and settlement layouts"

  • Exploration
    3

    "Exploring new territories and resources is a key gameplay element"

  • Expression
    3

    "Customization of settlements and management style"

  • Fantasy
    1

    "Some imaginative elements but mostly realistic prehistoric setting"

  • Fellowship
    Insufficient data
  • Growth
    3

    "Players develop skills in strategy and management over time"

  • Health
    Insufficient data
  • Idle
    Insufficient data
  • Intimacy
    Insufficient data
  • Leadership
    3

    "Players lead their tribe and make leadership decisions"

  • Progression
    4

    "Strong sense of progression through technological and societal advances"

  • Relaxation
    3

    "Relaxing pacing with moments of flow in management"

  • Sensation
    2

    "Satisfying visual and audio feedback but not intense sensory stimulation"

  • Status
    Insufficient data
  • Story
    2

    "Historical context provides narrative background but limited story immersion"

  • Strategy
    4

    "Core gameplay involves strategic planning and problem solving"

  • Thrill
    2

    "Some suspense in survival elements but generally low tension"

  • Value
    4

    "Players perceive good value for time spent"

  • Violence
    1

    "Some combat and hunting but not a focus"

  • Survival
    5

    "Survival is the central gameplay motivation"

Updated

Information

Genres

Indie, Simulation, Strategy

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