Day of the Tentacle Remastered similar games & best alternatives

Day of the Tentacle Remastered

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Xbox One, PlayStation Vita, iOS • 2016

Should you play it?

Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is back in a remastered edition that features all new hand-drawn, high resolution artwork, with remastered audio, music and sound effects.

What works
  • Faithful and well-done remaster with option to switch between original and updated graphics
  • Humorous and imaginative story with memorable characters
  • Clever and engaging puzzles involving time travel mechanics
  • Includes original maniac mansion game as bonus
  • Improved interface and quality of life features
Things to keep in mind
  • Some puzzles rely on obscure or 'moon logic' solutions
  • Voice acting quality varies and may feel dated
  • Lack of multiplayer or social features
  • Limited customization and expression options
  • Some minor technical issues reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Secret of Monkey Island: Special Edition

  • Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

  • Nancy Drew®: Last Train to Blue Moon Canyon

  • The Book of Unwritten Tales 2

  • Syberia II

  • Thimbleweed Park™

  • The Curse of Monkey Island

  • Leisure Suit Larry - Wet Dreams Don't Dry

  • The Case of the Golden Idol

Hidden Gems

Less popular games with surprisingly high similarity

  • Pajama Sam 2: Thunder And Lightning Aren't So Frightening

  • Lucy Dreaming

  • Foolish Mortals

If you liked…

Recommendations by what you enjoyed most

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  • Autonomy

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Day of the Tentacle Remastered: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Strategy. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control three different characters and freely explore multiple areas, solving puzzles at their own pace."

    Capsule for Gibbous -  A Cthulhu Adventure Gibbous - A Cthulhu Adventure

    "Players control three characters independently across different time periods, solving puzzles with freedom to explore and experiment."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging and logical puzzles that require skill and thought, providing rewarding problem-solving experiences."

    Capsule for Still Life Still Life

    "The game features challenging and clever puzzles requiring problem-solving skills and logical thinking."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving and story progression without competitive elements or player comparison."

    Capsule for Machinarium Machinarium

    "Focus is on individual puzzle solving and story progression without competitive elements or player comparison."

  • Continuation

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    3

    "Players often engage in long sessions to solve challenging puzzles, though some mention limited replay value."

    Capsule for Hexcells Plus Hexcells Plus

    "Players often engage in long sessions to solve puzzles and complete the story, with some replay value due to multiple solutions."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players coordinate multiple characters simultaneously, requiring internal cooperation between characters, but no multiplayer."

    Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

    "Players manage three characters who must work together across timelines, but this is a single-player experience without multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can interact with many objects and use time travel mechanics creatively to solve puzzles, though within predefined scenarios."

    Capsule for Time Lock VR 1 Time Lock VR 1

    "Players creatively combine items and use time travel mechanics to solve puzzles, encouraging experimentation within the game's framework."

  • Domination

    Game with the same Domination vibe

    -5

    "Gameplay emphasizes equal participation and mutual collaboration without exerting control or superiority."

    Capsule for We Were Here Together We Were Here Together

    "The game emphasizes equal participation of characters and collaborative problem solving without exerting control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Humorous, imaginative settings and story provide strong escape from real life."

    Capsule for Super Time Force Ultra Super Time Force Ultra

    "The humorous, imaginative story and time travel setting provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and nostalgia rather than obligation or external pressure."

    Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

    "Players engage voluntarily driven by intrinsic interest and nostalgia rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new strategies and exploring different areas within the time constraints; players experiment with puzzle solutions and item usage."

    Capsule for Minit Minit

    "The game encourages trying different item combinations and exploring multiple timelines to solve puzzles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a mansion environment, discovering items, notes, and secrets to advance the story."

    Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

    "Players explore different time periods and environments within the mansion, discovering new areas and secrets."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players interact with predefined characters and environments without personal modification."

    Capsule for Tangle Tower Tangle Tower

    "Customization is minimal; players interact with predefined characters and environments without personal modification."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "The game features absurd, surreal, and imaginative fiction with improbable events and characters."

    Capsule for Kyle is Famous: Complete Edition Kyle is Famous: Complete Edition

    "The game features a whimsical, cartoonish story with time travel and absurd scenarios, embodying imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The experience is primarily single-player with limited social interaction or community involvement."

    Capsule for GRANDIA II HD Remaster GRANDIA II HD Remaster

    "The experience is primarily single-player with limited social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn puzzle solutions, with some challenge and intellectual growth."

    Capsule for Indiana Jones® and the Fate of Atlantis™ Indiana Jones® and the Fate of Atlantis™

    "Players develop problem-solving skills and learn puzzle solutions, with some cognitive challenge and personal development."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity involved."

    Capsule for Company of Heroes 2 Company of Heroes 2

    "The game is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

    Capsule for Thimbleweed Park™ Thimbleweed Park™

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; interactions are limited to scripted dialogue."

    Capsule for The Terrible Old Man The Terrible Old Man

    "Social interactions are limited to scripted character dialogues without forming close relationships."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players follow narrative and puzzle progression without leading or managing others."

    Capsule for The Fall Part 2: Unbound The Fall Part 2: Unbound

    "Players follow a set narrative and puzzle structure without leading others or managing groups."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect and use items to progress through puzzles and story."

    Capsule for Unforeseen Incidents Unforeseen Incidents

    "Players collect and use items to progress through puzzles and story, with inventory management."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Humorous and lighthearted tone provides relaxation and flow, though some tension from puzzle difficulty."

    Capsule for House Party House Party

    "The humorous tone and balanced puzzle difficulty provide a relaxing and enjoyable flow experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright, colorful graphics and remastered audio provide strong sensory stimulation and enjoyment."

    Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

    "Bright, colorful cartoon graphics and remastered audio provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "Achievements exist but social recognition or status is not a core motivator."

    Capsule for Her Story Her Story

    "Achievements exist but social recognition or popularity is not a core motivator."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with well-developed characters, humor, and historical plot."

    Capsule for Astrologaster Astrologaster

    "Strong narrative immersion with engaging characters, humor, and a time travel plot."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan and solve puzzles using logic and reasoning, often requiring multi-step strategies."

    Capsule for I Expect You To Die I Expect You To Die

    "Players must use logic and planning to solve complex puzzles involving multiple timelines and item exchanges."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk, low suspense gameplay focused on humor and relaxation rather than thrill."

    Capsule for CHUCHEL CHUCHEL

    "The game has low risk and minimal suspense, focusing on humor and puzzle solving rather than thrill."

  • Value

    Game with the same Value vibe

    4

    "Players feel the remaster offers excellent value for money with added content, improved features, and nostalgia."

    Capsule for Legacy of Kain: Defiance Remastered Legacy of Kain: Defiance Remastered

    "Players perceive good value from the remaster including added features, improved graphics, and inclusion of the original game."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on puzzle solving and exploration."

    Capsule for Lilly Looking Through Lilly Looking Through

    "The game emphasizes puzzle solving and humor with no violent or destructive gameplay."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat mechanics; the game is set in a stable, low-risk environment."

    Capsule for The Beekeeper's Picnic - A Sherlockian Adventure The Beekeeper's Picnic - A Sherlockian Adventure

    "No survival or threat mechanics; the game is low risk and stable throughout."

Last update: 01/06/2026