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Dead Effect 2 VR

PC (Microsoft Windows) • 2017

Quick resume

Dead Effect 2 is the newest addition to the acclaimed Dead Effect franchise. This action sci-fi shooter is looking to push the boundaries of first-person shooters to new levels with slick graphics, rich narrative and RPG elements.

Pros

  • Deep RPG progression and customization
  • Immersive VR gunplay and controls
  • Multiple locomotion options (teleport and smooth)
  • Good replayability with side missions and multiplayer
  • Strong value for price
  • Engaging sci-fi zombie setting
  • Co-op multiplayer available

Cons

  • Multiplayer player base is small
  • Some control and UI jankiness reported
  • Story and voice acting considered weak or cheesy
  • Graphics and animations sometimes rough
  • Occasional bugs and clipping issues
  • Manual reload and weapon handling can be awkward

Motivations

  • Autonomy
    4

    "Players appreciate the freedom to customize weapons, choose classes, and upgrade skills, allowing varied playstyles."

  • Competence
    4

    "Reviews highlight satisfying combat, skill trees, and progression systems that reward mastery and overcoming challenges."

  • Competition
    2

    "Some mention of PvP multiplayer modes, but multiplayer is noted as having low player counts and limited activity."

  • Continuation
    4

    "High replayability with side missions, survival modes, and loot progression encourage extended play sessions."

  • Cooperation
    3

    "Co-op multiplayer is available and appreciated, though player base is small; some enjoy playing with friends."

  • Creativity
    3

    "Customization of weapons, implants, and skill trees allows players to create unique builds and playstyles."

  • Domination
    Insufficient data
  • Escapism
    4

    "Players use the game as a fun distraction with immersive VR combat and sci-fi zombie setting."

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Players try different weapons, abilities, and classes, experimenting with builds and combat strategies."

  • Exploration
    2

    "Some mention of finding secrets, tablets, and exploring levels, but mostly corridor-based sci-fi ship environments."

  • Expression
    3

    "Customization of character gear, weapon attachments, and implants supports player expression."

  • Fantasy
    3

    "Sci-fi zombie setting with RPG elements and superhuman abilities provides imaginative fiction experience."

  • Fellowship
    2

    "Small but dedicated community; multiplayer modes exist but player counts are low."

  • Growth
    4

    "Leveling up, skill trees, and weapon upgrades provide learning and personal development."

  • Health
    Insufficient data
  • Idle
    2

    "Some players use it to kill time; replayability and side missions support casual play."

  • Intimacy
    Insufficient data
  • Leadership
    Insufficient data
  • Progression
    5

    "Strong emphasis on leveling, loot, upgrades, and skill trees; core motivation for players."

  • Relaxation
    3

    "Some players find the gameplay fun and immersive, providing flow and stress relief."

  • Sensation
    3

    "VR immersion, gun recoil, and sound effects provide sensory stimulation and emotional fun."

  • Status
    1

    "Minimal evidence; some mention of achievements but no strong focus on recognition."

  • Story
    2

    "Story is present but considered bland or secondary by many players."

  • Strategy
    3

    "Skill trees, ability choices, and weapon loadouts require mental challenge and problem solving."

  • Thrill
    3

    "Tense combat and occasional scares provide suspense and thrill."

  • Value
    4

    "Many reviewers praise the game as a great value for price, especially on sale."

  • Violence
    4

    "Enjoyment of shooting zombies and melee combat is a core part of the game."

  • Survival
    3

    "Survival and horde modes emphasize avoiding failure and staying alive under pressure."

Updated

Information

Genres

Action, Indie, Role-playing (RPG), Shooter

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