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Dreamfall Chapters

PC

2017

Quick resume

The Final Cut is the ultimate collector's edition of Dreamfall Chapters, a story-driven 3D adventure about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm.

Pros

  • Excellent story and character development
  • Beautiful and immersive world design
  • Meaningful player choices with consequences
  • Strong voice acting and soundtrack
  • Long playtime with replayability
  • Blend of fantasy and sci-fi settings

Cons

  • Gameplay and puzzles are simple and sometimes unintuitive
  • Some technical issues and performance problems
  • Slow pacing with many cutscenes
  • Limited exploration and lack of fast travel
  • Occasional bugs and interface quirks
  • Story can be confusing without playing previous games

Motivations

  • Autonomy
    3

    "Players appreciate the freedom to make choices that affect the story and character outcomes, though the game is somewhat linear in progression."

  • Competence
    1

    "The puzzles are generally simple and not very challenging, but players feel some satisfaction from solving them."

  • Competition
    Insufficient data
  • Continuation
    4

    "Many players mention long playtime, replayability due to choices, and being drawn into the story for extended sessions."

  • Cooperation
    Insufficient data
  • Creativity
    2

    "Players enjoy the branching storylines and character customization through choices, though no building or creation mechanics."

  • Domination
    Insufficient data
  • Escapism
    5

    "Strong evidence of players using the game for immersive story experience and emotional escape."

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Players mention replaying to explore different choices and outcomes."

  • Exploration
    2

    "Players explore detailed worlds and environments, though some mention limited exploration and lack of fast travel."

  • Expression
    2

    "Character appearance and behavior can be influenced by player choices, providing some expression."

  • Fantasy
    4

    "The game features fantasy and sci-fi worlds, dream worlds, and imaginative fiction strongly represented."

  • Fellowship
    1

    "Some players mention community and shared experiences, but limited evidence overall."

  • Growth
    2

    "Players mention learning about story, characters, and moral consequences, contributing to personal reflection."

  • Health
    Insufficient data
  • Idle
    1

    "Some players mention using the game to fill time or as a walking simulator, but not a primary motivation."

  • Intimacy
    1

    "Some emotional attachment to characters and relationships, but limited evidence."

  • Leadership
    1

    "Minor references to characters taking leadership roles, but no player leadership mechanics."

  • Progression
    1

    "Progression mainly through story advancement and choices, no item or upgrade accumulation."

  • Relaxation
    3

    "Players find the game relaxing and immersive, with no time pressure and a calm pace."

  • Sensation
    3

    "Visuals, music, and atmosphere are praised for sensory and emotional engagement."

  • Status
    Insufficient data
  • Story
    5

    "Strong positive consensus on story quality, character development, and narrative immersion."

  • Strategy
    1

    "Minimal strategic gameplay; choices affect story but not complex problem solving."

  • Thrill
    2

    "Some suspense and emotional moments, but not a primary thrill-based game."

  • Value
    4

    "Players feel the game offers good value for time and money, especially for fans of the series."

  • Violence
    -2

    "No combat in this installment; some players appreciate removal of previous combat but others miss action elements."

  • Survival
    Insufficient data
Updated

Information

Genres

Adventure, Indie

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