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Earn to Die 2

PC (Microsoft Windows), iOS, Mac, Web browser, Android • 2016

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Quick resume

Earn to Die 2 is a 2D side-scrolling driving and upgrade game where you steer vehicles through a zombie apocalypse, literally smashing through zombie hordes along the way. Throughout the game you will unlock new vehicles, upgrading them into the ultimate zombie-smashing machines!

Global score

93/100

Genres

Action, Indie, Racing

Pros

  • Nostalgic and addictive gameplay
  • Simple and accessible controls
  • Good vehicle upgrade system
  • Low system requirements
  • No ads or microtransactions in steam version

Cons

  • Repetitive and linear gameplay
  • Limited variety in levels and missions
  • Short overall game length
  • Minimal story and narrative depth
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players choose upgrades and vehicles freely to progress, but gameplay loop is repetitive and guided."

  • Competence
    2

    "Some skill involved in driving and upgrading, but many reviews note repetitive and simple mechanics."

  • Competition
    -3

    "No multiplayer or ranked modes; focus is on personal progression and self-set goals."

  • Continuation
    3

    "Many players report addictive gameplay and nostalgia-driven repeated play sessions."

  • Cooperation
    -5

    "Single-player only with no cooperative elements."

  • Creativity
    1

    "Vehicle upgrades and some customization exist, but level design and gameplay are largely fixed."

  • Domination
    -5

    "No player-vs-player or dominance mechanics; interactions are individual and non-competitive."

  • Escapism
    4

    "Players use the game as a casual distraction and nostalgic escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

  • Experimenting
    2

    "Some experimentation with vehicle upgrades and strategies, but overall gameplay is repetitive."

  • Exploration
    -2

    "Levels are linear with some variation, but mostly familiar and repetitive environments."

  • Expression
    1

    "Limited expression through vehicle upgrades and visual damage effects."

  • Fantasy
    3

    "Zombie apocalypse setting with exaggerated physics and destruction provides a fictional experience."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Progression through upgrades and unlocking vehicles provides a sense of growth and improvement."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Suitable for short sessions and casual play; some players use it as a time filler."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    4

    "Strong focus on accumulating upgrades and unlocking new vehicles."

  • Relaxation
    3

    "Many players find it relaxing and a good way to unwind despite some repetitive elements."

  • Sensation
    3

    "Enjoyable visual and auditory feedback from destruction and explosions."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    1

    "Basic narrative present but minimal; story is not a major focus."

  • Strategy
    2

    "Some strategic decisions in upgrade allocation and driving approach, but overall simple."

  • Thrill
    2

    "Some tension from vehicle damage and fuel management, but generally controlled and predictable."

  • Value
    4

    "Many players feel the game offers good value for price, especially on sale."

  • Violence
    4

    "Enjoyment derived from smashing zombies and vehicle destruction."

  • Survival
    3

    "Gameplay involves managing vehicle durability and fuel to survive levels."

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    Last update: 06/03/2026