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Easy Red 2

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op.

Global score

90/100

Genres

Action, Indie, Simulator, Strategy, Tactical, Shooter

Pros

  • Extensive content and campaigns
  • Robust map and mission editor
  • Friendly and passionate community
  • Frequent developer updates
  • Good value for price

Cons

  • Some ai and animation jank
  • Graphics and sound not aaa quality
  • Small multiplayer player base
  • Vehicle controls can be clunky
  • Some ui and inventory complexity

Motivations

  • Autonomy
    4

    "Players can choose roles freely, switch between squad members, create custom maps and missions, and direct squad actions, showing strong player control and freedom."

  • Competence
    3

    "Gameplay involves overcoming challenging AI, managing inventory, vehicle and infantry combat, and tactical decision-making, providing skill-based engagement."

  • Competition
    -2

    "Multiplayer exists but has a small player base; many players focus on singleplayer or co-op against AI, emphasizing personal pace over competition."

  • Continuation
    4

    "Players report long playtimes, frequent updates, and high replayability through campaigns, custom maps, and mods, encouraging habitual play."

  • Cooperation
    4

    "Squad-based gameplay with teamwork elements, co-op campaigns, and multiplayer modes encourage working together to achieve objectives."

  • Creativity
    5

    "Robust map and mission editor with Steam Workshop support allows extensive player creation and customization."

  • Domination
    -3

    "Community described as friendly and supportive with little toxicity; gameplay focuses on shared objectives rather than dominance or trash talk."

  • Escapism
    4

    "Players use the game to relax and immerse themselves in large-scale WWII battles, escaping daily stress through engaging gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for WWII shooters, not due to obligation or external pressure."

  • Experimenting
    4

    "Players explore different roles, tactics, and custom content, experimenting with gameplay and map creation."

  • Exploration
    3

    "Large maps with varied environments and custom map creation encourage discovery and exploration."

  • Expression
    3

    "Inventory customization and ability to pick up enemy gear allow some degree of self-expression, though character customization is limited."

  • Fantasy
    -3

    "Focus on historical accuracy and realistic WWII settings with authentic weapons and factions, emphasizing realism over fantasy."

  • Fellowship
    3

    "Community described as passionate and friendly with cooperative multiplayer and shared interest in the game."

  • Growth
    3

    "Players develop tactical skills, learn vehicle and infantry mechanics, and improve through gameplay and map creation."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity elements; players mostly engage in sitting and screen interaction."

  • Idle
    -3

    "Requires active attention and tactical focus; not designed for casual or background play."

  • Intimacy
    2

    "Some social interaction through cooperative play and community, but limited to gameplay-related connections rather than deep emotional bonds."

  • Leadership
    4

    "Squad leader role allows directing AI and human teammates, calling in artillery, and managing squad tactics."

  • Progression
    3

    "Campaigns, unlocking new weapons and vehicles, and inventory management provide a sense of progression and accumulation."

  • Relaxation
    3

    "Players find the game relaxing and satisfying despite some challenging moments, balancing tension and flow."

  • Sensation
    2

    "Sound and visual effects are modest but effective; explosions and combat provide sensory stimulation though not highly polished."

  • Status
    -3

    "Low emphasis on social recognition or leaderboards; focus is on gameplay experience rather than status."

  • Story
    3

    "Campaigns with historical context and missions provide narrative immersion beyond isolated combat."

  • Strategy
    4

    "Tactical squad management, vehicle positioning, and battlefield planning require strategic thinking."

  • Thrill
    3

    "Combat includes suspenseful moments, risk of death, and dynamic battles that create excitement."

  • Value
    5

    "Players praise the game as excellent value for money with frequent updates and extensive content."

  • Violence
    4

    "Combat and destruction are central, including infantry firefights, tank battles, and artillery strikes."

  • Survival
    3

    "Players must avoid death, manage health and resources, and tactically survive in combat."

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    Last update: 06/03/2026