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Eon Altar

PC (Microsoft Windows), Mac • 2016

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Quick resume

A role-playing game like no other. Your smartphone is your character! Eon Altar brings modern technology to the social experience of couch co-op gaming. Voice your character, choose which secrets to keep and what lies to tell. Gather your friends, order a pizza and descend to the depths of Eon Altar!

Global score

81/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Innovative smartphone controller integration
  • Engaging local cooperative gameplay
  • Strong roleplaying and social interaction
  • Accessible for casual and experienced players
  • Good value for price

Cons

  • Early access bugs and performance issues
  • Lack of minimap and occasional navigation frustration
  • Limited character customization
  • Incomplete story and no further episodes planned
  • Controls can feel clunky at times

Motivations

  • Autonomy
    4

    "Players have freedom to make personal decisions, secret quests, and roleplay their characters independently using their phones."

  • Competence
    3

    "Combat requires tactical thinking and skillful coordination; upgrading characters involves meaningful choices."

  • Competition
    -3

    "Focus is on cooperative play and personal goals rather than direct competition or leaderboards."

  • Continuation
    4

    "Players report long sessions and eagerness to continue playing despite early access state."

  • Cooperation
    5

    "Game is designed for local co-op with strong emphasis on teamwork, communication, and shared objectives."

  • Creativity
    3

    "Players customize characters through skill trees and make roleplaying choices; limited character creation but meaningful personalization."

  • Domination
    -4

    "Interactions emphasize equal participation and mutual respect; no evidence of dominance or power imposition."

  • Escapism
    4

    "Players use the game as a social, immersive escape with roleplaying and storytelling elements."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, no obligation or pressure reported."

  • Experimenting
    3

    "Players explore different characters, strategies, and roleplaying options; some repetition noted but overall novelty valued."

  • Exploration
    2

    "Game involves navigating maps and uncovering secrets, though some complaints about lack of minimap and maze-like areas."

  • Expression
    4

    "Players express themselves by voicing character dialogue and choosing what information to share or hide."

  • Fantasy
    4

    "Set in a fantasy world with RPG tropes, magic, and mythical elements; strong roleplaying focus."

  • Fellowship
    5

    "Strong sense of community and shared experience through local multiplayer and cooperative storytelling."

  • Growth
    3

    "Players develop characters through skill trees and upgrades, learning game mechanics and strategies."

  • Health
    -4

    "Sedentary gameplay typical of PC RPGs; no physical activity involved."

  • Idle
    -3

    "Requires focused attention during combat and dialogue; some idle time managing skills but generally active engagement."

  • Intimacy
    3

    "Encourages social interaction and emotional engagement through roleplaying and shared storytelling."

  • Leadership
    2

    "Some players may lead the group or coordinate strategy, but overall balanced participation is emphasized."

  • Progression
    4

    "Character progression through skill and upgrade trees; resource collection and crafting important."

  • Relaxation
    3

    "Turn-based combat allows thoughtful pacing; some tension in battles but overall enjoyable flow."

  • Sensation
    2

    "Visuals and audio are modest but pleasant; focus is on social and narrative experience rather than sensory stimulation."

  • Status
    -3

    "No social ranking or recognition systems; focus is on cooperative play without status competition."

  • Story
    4

    "Rich narrative with character-specific quests and dialogue; story immersion is a key feature."

  • Strategy
    4

    "Combat and character builds require planning, coordination, and tactical decision-making."

  • Thrill
    2

    "Combat has tension and challenge but is not high-risk or adrenaline-focused."

  • Value
    4

    "Players perceive strong value for price, especially given multiplayer and replayability."

  • Violence
    2

    "Combat involves fighting enemies with spells and weapons; violence is present but not gratuitous."

  • Survival
    3

    "Players manage health and resources to survive battles; death and respawn mechanics exist."

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    Last update: 06/03/2026