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Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

Be the Universe in this epic, award-winning reality simulation game - featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts.

Global score

83/100

Genres

Casual, Indie, Role-playing (RPG), Simulator, Adventure

Pros

  • Unique philosophical and meditative experience
  • Freedom to become and explore everything
  • Relaxing and stress-relieving gameplay
  • Beautiful and varied scale of environments
  • Alan watts narration adds depth

Cons

  • Limited gameplay mechanics and interaction
  • Repetitive and slow-paced
  • Animal movement can feel awkward
  • Lack of traditional goals or challenges
  • Not suitable for players seeking action or competition

Motivations

  • Autonomy
    5

    "Players can freely choose to become and control any object or creature in the universe, exploring at their own pace without fixed goals."

  • Competence
    -2

    "Gameplay involves simple movement and exploration with minimal skill challenge; interactions are limited and repetitive."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal exploration and experience."

  • Continuation
    3

    "Many players report returning repeatedly for the relaxing and philosophical experience despite some repetitiveness."

  • Cooperation
    1

    "Players can form groups (herds) of creatures and interact with them, but this is a solo experience without multiplayer cooperation."

  • Creativity
    3

    "Players can create and modify worlds by growing groups, dancing to spawn new creatures, and shaping environments."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are equal and non-aggressive."

  • Escapism
    5

    "Strongly used for relaxation, meditation, and escaping real-life stress through philosophical and immersive experience."

  • Expectation
    -5

    "Players engage voluntarily out of intrinsic interest and curiosity, with no obligation or pressure."

  • Experimenting
    4

    "Encourages exploration of different scales, objects, and perspectives, fostering novelty and discovery."

  • Exploration
    5

    "Core gameplay is discovering new objects, environments, and scales from microscopic to cosmic."

  • Expression
    2

    "Some self-expression through customizing worlds and creating herds, though limited by simple mechanics."

  • Fantasy
    3

    "Players inhabit imaginative and surreal forms, including abstract objects and cosmic entities."

  • Fellowship
    -3

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn new mechanics and philosophical ideas, though gameplay skill growth is minimal."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    4

    "Supports casual, low-attention play and has an autopilot mode for passive experience."

  • Intimacy
    -4

    "No close social relationships or emotional sharing; interactions are limited and impersonal."

  • Leadership
    -3

    "No leadership roles; players control their own experience without managing others."

  • Progression
    3

    "Progression through discovering and cataloguing all objects and unlocking new scales and forms."

  • Relaxation
    5

    "Highly relaxing and meditative experience praised for stress relief and calm atmosphere."

  • Sensation
    2

    "Enjoyable audiovisual presentation with soothing music and unique visuals, though not intense sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience without external evaluation."

  • Story
    -4

    "No traditional narrative; experience is abstract and philosophical without plot or characters."

  • Strategy
    -3

    "Minimal strategic or problem-solving elements; gameplay is straightforward exploration and interaction."

  • Thrill
    -5

    "No suspense or risk; experience is calm and predictable without tension."

  • Value
    3

    "Many players find good value in the unique experience and philosophical content, especially on sale."

  • Violence
    -5

    "No violence or destructive gameplay; interactions are peaceful and constructive."

  • Survival
    -5

    "No survival mechanics or threats; environment is stable and safe."

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    Last update: 06/03/2026