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Everything
2017
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Quick resume
Be the Universe in this epic, award-winning reality simulation game - featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts.
Global score
83/100
Genres
Casual, Indie, Role-playing (RPG), Simulator, Adventure
Pros
- Unique philosophical and meditative experience
- Freedom to become and explore everything
- Relaxing and stress-relieving gameplay
- Beautiful and varied scale of environments
- Alan watts narration adds depth
Cons
- Limited gameplay mechanics and interaction
- Repetitive and slow-paced
- Animal movement can feel awkward
- Lack of traditional goals or challenges
- Not suitable for players seeking action or competition
Motivations
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Autonomy5
"Players can freely choose to become and control any object or creature in the universe, exploring at their own pace without fixed goals."
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Competence-2
"Gameplay involves simple movement and exploration with minimal skill challenge; interactions are limited and repetitive."
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Competition-5
"No competitive elements or comparison to others; focus is on personal exploration and experience."
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Continuation3
"Many players report returning repeatedly for the relaxing and philosophical experience despite some repetitiveness."
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Cooperation1
"Players can form groups (herds) of creatures and interact with them, but this is a solo experience without multiplayer cooperation."
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Creativity3
"Players can create and modify worlds by growing groups, dancing to spawn new creatures, and shaping environments."
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Domination-5
"No elements of exerting control or superiority over others; interactions are equal and non-aggressive."
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Escapism5
"Strongly used for relaxation, meditation, and escaping real-life stress through philosophical and immersive experience."
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Expectation-5
"Players engage voluntarily out of intrinsic interest and curiosity, with no obligation or pressure."
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Experimenting4
"Encourages exploration of different scales, objects, and perspectives, fostering novelty and discovery."
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Exploration5
"Core gameplay is discovering new objects, environments, and scales from microscopic to cosmic."
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Expression2
"Some self-expression through customizing worlds and creating herds, though limited by simple mechanics."
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Fantasy3
"Players inhabit imaginative and surreal forms, including abstract objects and cosmic entities."
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Fellowship-3
"Primarily a solitary experience with minimal social interaction or community involvement."
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Growth2
"Players learn new mechanics and philosophical ideas, though gameplay skill growth is minimal."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle4
"Supports casual, low-attention play and has an autopilot mode for passive experience."
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Intimacy-4
"No close social relationships or emotional sharing; interactions are limited and impersonal."
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Leadership-3
"No leadership roles; players control their own experience without managing others."
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Progression3
"Progression through discovering and cataloguing all objects and unlocking new scales and forms."
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Relaxation5
"Highly relaxing and meditative experience praised for stress relief and calm atmosphere."
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Sensation2
"Enjoyable audiovisual presentation with soothing music and unique visuals, though not intense sensory stimulation."
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Status-5
"No social recognition or status systems; focus is on personal experience without external evaluation."
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Story-4
"No traditional narrative; experience is abstract and philosophical without plot or characters."
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Strategy-3
"Minimal strategic or problem-solving elements; gameplay is straightforward exploration and interaction."
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Thrill-5
"No suspense or risk; experience is calm and predictable without tension."
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Value3
"Many players find good value in the unique experience and philosophical content, especially on sale."
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Violence-5
"No violence or destructive gameplay; interactions are peaceful and constructive."
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Survival-5
"No survival mechanics or threats; environment is stable and safe."
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Last update: 06/03/2026