Exiled Kingdoms similar games & best alternatives
Exiled Kingdoms
2018
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Quick resume
Roam freely through a huge open world full with dangers, ancient secrets and adventure. An old-school action-RPG with a challenging environment, tough choices and a unique setting. Explore, fight, make friends and enemies... and above all, Roleplay!
Global score
90/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Large open world with rich lore and quests
- Challenging and rewarding combat
- Deep character customization and progression
- Immersive fantasy setting
- Excellent value for price with high replayability
Cons
- Dated graphics and clunky controls
- Some grinding required for progression
- No multiplayer or social features
- Limited avatar customization
- Save system can be punishing in dungeons
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore a large open world, choose quests and character builds, and make meaningful decisions affecting story and faction reputation."
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Competence3
"Combat is challenging and requires skillful play, preparation, and strategic use of companions and equipment, though some grinding is needed."
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Competition-3
"Focus is on personal progression and exploration rather than direct competition with other players; no multiplayer or ranked modes."
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Continuation5
"Players report hundreds of hours invested, with high replayability due to multiple classes, builds, and large content."
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Cooperation2
"Includes companions with distinct classes and personalities that assist in combat, but no multiplayer or cooperative play."
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Creativity3
"Character customization through skills, traits, and equipment allows creative build development; some player choice in quest outcomes."
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Domination-4
"Interactions emphasize balanced faction reputation and story choices rather than exerting control or superiority over others."
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Escapism5
"Players use the game as immersive escape into a rich fantasy world with engaging story and exploration."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."
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Experimenting4
"Encourages trying different classes, builds, strategies, and quest approaches; multiple playthroughs common."
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Exploration5
"Large open world with many areas, dungeons, secrets, and quests to discover; exploration is a core element."
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Expression2
"Some avatar customization through equipment and character portraits, but limited visual customization overall."
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Fantasy5
"Strong fantasy setting with magic, mythical creatures, and imaginative lore; clear departure from realism."
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Fellowship1
"Some social connection through companions and faction interactions, but primarily a single-player experience."
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Growth4
"Players develop skills, knowledge, and character builds over time; learning game mechanics and strategies is rewarding."
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Health-4
"Typical sedentary gameplay with no physical activity; long sessions reported."
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Idle-4
"Requires continuous attention and focus due to challenging combat and exploration."
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Intimacy-3
"Limited to surface-level interactions with NPCs and companions; no deep emotional or social relationships."
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Leadership1
"Players manage companions and make decisions affecting factions, but no explicit leadership roles."
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Progression5
"Strong emphasis on leveling up, acquiring gear, unlocking skills, and completing quests to advance."
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Relaxation-3
"Game is challenging and tense, requiring careful planning and attention; not designed for relaxation."
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Sensation1
"Visuals and audio are simple and retro-style, providing moderate sensory stimulation without intense excitement."
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Status-4
"No social status or recognition systems; achievements are personal and community is small."
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Story4
"Engaging narrative with quests, lore, character interactions, and multiple endings; story is a key motivator."
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Strategy4
"Requires tactical combat decisions, character build planning, and quest approach strategies."
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Thrill3
"Combat and exploration provide suspense and challenge, with risk of death and need for careful play."
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Value5
"Players report excellent value for money with hundreds of hours of content and frequent updates."
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Violence3
"Combat involves fighting monsters and enemies with weapons and magic; violence is a core gameplay element."
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Survival4
"Players must manage health, resources, and avoid death in a challenging environment with threats and traps."
Last update: 29/04/2026