Feed and Grow: Fish similar games & best alternatives
Feed and Grow: Fish
2016
Related articles
Quick resume
Hunt and eat other fish - simply, grow into larger beasts!
Global score
78/100
Genres
Action, Indie, Simulator, Early Access, Adventure
Pros
- Addictive and fun gameplay
- Variety of fish and maps
- Good progression and growth system
- Relaxing underwater atmosphere
- Runs well on low-end pcs
Cons
- Multiplayer is broken or unreliable
- Limited content and maps
- Repetitive gameplay over time
- Lack of save feature
- Some bugs and camera control issues
Motivations
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Autonomy4
"Players can choose different fish species, maps, and play styles freely, with multiple modes and abilities to customize gameplay."
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Competence3
"Players experience skill growth through mastering controls, leveling up fish, and overcoming AI challenges, though some find difficulty imbalanced."
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Competition2
"Includes multiplayer and leaderboards, but multiplayer is often broken; competition exists but is limited and not the main focus."
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Continuation3
"Many players report habitual and long play sessions with high replayability, though some find it repetitive over time."
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Cooperation1
"Some modes like crab madness involve group mechanics, but mostly gameplay is singleplayer or independent."
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Creativity1
"Limited customization beyond fish choice and abilities; no extensive building or creation features."
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Domination1
"Players can dominate biomes as big fish, but interactions are mostly AI-based with limited player-to-player dominance."
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Escapism4
"Players use the game as a relaxing, immersive escape into an underwater world with simple, stress-relieving gameplay."
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Expectation-4
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
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Experimenting3
"Players try different fish, abilities, and strategies; exploration of mechanics and growth paths is encouraged."
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Exploration2
"Multiple maps and environments offer some exploration, though maps are relatively small and can become familiar quickly."
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Expression-3
"Minimal character or environment customization; players use predefined fish models and skins."
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Fantasy3
"Players roleplay as various fish and sea creatures, including prehistoric species, in a fictional aquatic ecosystem."
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Fellowship0
"Some multiplayer exists but is unreliable; community interaction is limited, mostly singleplayer experience."
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Growth4
"Strong progression system with leveling, unlocking new fish, and improving abilities."
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Health-4
"Typical sedentary gameplay with no physical activity involved."
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Idle-3
"Requires active attention and control; not designed for background or idle play."
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Intimacy-4
"Limited social interaction; multiplayer is minimal and lacks deep social features."
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Leadership1
"Some modes involve leading groups (e.g., crab armies), but mostly players act independently."
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Progression5
"Core gameplay revolves around accumulating experience, coins, and unlocking bigger fish."
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Relaxation3
"Many players find the game relaxing and enjoyable, with a soothing underwater atmosphere."
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Sensation2
"Colorful graphics and sound effects provide sensory enjoyment, though not highly intense."
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Status0
"Limited social recognition; multiplayer is broken and achievements are mostly personal."
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Story-4
"No narrative or story; gameplay is context-free survival and growth."
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Strategy2
"Players use some tactical thinking in hunting, avoiding predators, and choosing growth paths."
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Thrill2
"Some suspense from predator-prey dynamics and survival challenges, but overall low tension."
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Value3
"Generally considered worth the price for the gameplay and replayability, despite some bugs and lack of updates."
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Violence4
"Core mechanic involves eating and destroying other fish, with combat and predation central to gameplay."
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Survival4
"Survival elements like hunger, avoiding predators, and resource management are key gameplay aspects."
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Last update: 06/03/2026