Feed and Grow: Fish similar games & best alternatives
Feed and Grow: Fish
2016
Related articles
Quick resume
Hunt and eat other fish - simply, grow into larger beasts!
Global score
78/100
Genres
Action, Indie, Simulator, Early Access, Adventure
Similar games
Pros
- Addictive and fun gameplay
- Variety of fish and maps
- Good progression and growth system
- Relaxing underwater atmosphere
- Runs well on low-end pcs
Cons
- Multiplayer is broken or unreliable
- Limited content and maps
- Repetitive gameplay over time
- Lack of save feature
- Some bugs and camera control issues
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Expression, Intimacy, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose different fish species, maps, and play styles freely, with multiple modes and abilities to customize gameplay."
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Competence3
"Players experience skill growth through mastering controls, leveling up fish, and overcoming AI challenges, though some find difficulty imbalanced."
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Competition2
"Includes multiplayer and leaderboards, but multiplayer is often broken; competition exists but is limited and not the main focus."
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Continuation3
"Many players report habitual and long play sessions with high replayability, though some find it repetitive over time."
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Cooperation1
"Some modes like crab madness involve group mechanics, but mostly gameplay is singleplayer or independent."
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Creativity1
"Limited customization beyond fish choice and abilities; no extensive building or creation features."
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Domination1
"Players can dominate biomes as big fish, but interactions are mostly AI-based with limited player-to-player dominance."
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Escapism4
"Players use the game as a relaxing, immersive escape into an underwater world with simple, stress-relieving gameplay."
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Expectation-4
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
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Experimenting3
"Players try different fish, abilities, and strategies; exploration of mechanics and growth paths is encouraged."
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Exploration2
"Multiple maps and environments offer some exploration, though maps are relatively small and can become familiar quickly."
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Expression-3
"Minimal character or environment customization; players use predefined fish models and skins."
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Fantasy3
"Players roleplay as various fish and sea creatures, including prehistoric species, in a fictional aquatic ecosystem."
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Fellowship0
"Some multiplayer exists but is unreliable; community interaction is limited, mostly singleplayer experience."
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Growth4
"Strong progression system with leveling, unlocking new fish, and improving abilities."
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Health-4
"Typical sedentary gameplay with no physical activity involved."
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Idle-3
"Requires active attention and control; not designed for background or idle play."
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Intimacy-4
"Limited social interaction; multiplayer is minimal and lacks deep social features."
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Leadership1
"Some modes involve leading groups (e.g., crab armies), but mostly players act independently."
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Progression5
"Core gameplay revolves around accumulating experience, coins, and unlocking bigger fish."
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Relaxation3
"Many players find the game relaxing and enjoyable, with a soothing underwater atmosphere."
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Sensation2
"Colorful graphics and sound effects provide sensory enjoyment, though not highly intense."
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Status0
"Limited social recognition; multiplayer is broken and achievements are mostly personal."
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Story-4
"No narrative or story; gameplay is context-free survival and growth."
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Strategy2
"Players use some tactical thinking in hunting, avoiding predators, and choosing growth paths."
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Thrill2
"Some suspense from predator-prey dynamics and survival challenges, but overall low tension."
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Value3
"Generally considered worth the price for the gameplay and replayability, despite some bugs and lack of updates."
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Violence4
"Core mechanic involves eating and destroying other fish, with combat and predation central to gameplay."
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Survival4
"Survival elements like hunger, avoiding predators, and resource management are key gameplay aspects."
Last update: 29/04/2026