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Feed and Grow: Fish

PC (Microsoft Windows) • 2016

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Quick resume

Hunt and eat other fish - simply, grow into larger beasts!

Global score

78/100

Genres

Action, Indie, Simulator, Early Access, Adventure

Pros

  • Addictive and fun gameplay
  • Variety of fish and maps
  • Good progression and growth system
  • Relaxing underwater atmosphere
  • Runs well on low-end pcs

Cons

  • Multiplayer is broken or unreliable
  • Limited content and maps
  • Repetitive gameplay over time
  • Lack of save feature
  • Some bugs and camera control issues

Motivations

  • Autonomy
    4

    "Players can choose different fish species, maps, and play styles freely, with multiple modes and abilities to customize gameplay."

  • Competence
    3

    "Players experience skill growth through mastering controls, leveling up fish, and overcoming AI challenges, though some find difficulty imbalanced."

  • Competition
    2

    "Includes multiplayer and leaderboards, but multiplayer is often broken; competition exists but is limited and not the main focus."

  • Continuation
    3

    "Many players report habitual and long play sessions with high replayability, though some find it repetitive over time."

  • Cooperation
    1

    "Some modes like crab madness involve group mechanics, but mostly gameplay is singleplayer or independent."

  • Creativity
    1

    "Limited customization beyond fish choice and abilities; no extensive building or creation features."

  • Domination
    1

    "Players can dominate biomes as big fish, but interactions are mostly AI-based with limited player-to-player dominance."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape into an underwater world with simple, stress-relieving gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different fish, abilities, and strategies; exploration of mechanics and growth paths is encouraged."

  • Exploration
    2

    "Multiple maps and environments offer some exploration, though maps are relatively small and can become familiar quickly."

  • Expression
    -3

    "Minimal character or environment customization; players use predefined fish models and skins."

  • Fantasy
    3

    "Players roleplay as various fish and sea creatures, including prehistoric species, in a fictional aquatic ecosystem."

  • Fellowship
    0

    "Some multiplayer exists but is unreliable; community interaction is limited, mostly singleplayer experience."

  • Growth
    4

    "Strong progression system with leveling, unlocking new fish, and improving abilities."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and control; not designed for background or idle play."

  • Intimacy
    -4

    "Limited social interaction; multiplayer is minimal and lacks deep social features."

  • Leadership
    1

    "Some modes involve leading groups (e.g., crab armies), but mostly players act independently."

  • Progression
    5

    "Core gameplay revolves around accumulating experience, coins, and unlocking bigger fish."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, with a soothing underwater atmosphere."

  • Sensation
    2

    "Colorful graphics and sound effects provide sensory enjoyment, though not highly intense."

  • Status
    0

    "Limited social recognition; multiplayer is broken and achievements are mostly personal."

  • Story
    -4

    "No narrative or story; gameplay is context-free survival and growth."

  • Strategy
    2

    "Players use some tactical thinking in hunting, avoiding predators, and choosing growth paths."

  • Thrill
    2

    "Some suspense from predator-prey dynamics and survival challenges, but overall low tension."

  • Value
    3

    "Generally considered worth the price for the gameplay and replayability, despite some bugs and lack of updates."

  • Violence
    4

    "Core mechanic involves eating and destroying other fish, with combat and predation central to gameplay."

  • Survival
    4

    "Survival elements like hunger, avoiding predators, and resource management are key gameplay aspects."

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    Last update: 06/03/2026