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Fictorum

PC (Microsoft Windows) • 2017

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Quick resume

Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Global score

78/100

Genres

Action, Indie, Role-playing (RPG), Adventure

Pros

  • Powerful and creative spellcasting system
  • Destructible environments
  • Engaging mage fantasy
  • Active developer support and updates
  • Good replayability

Cons

  • Repetitive maps and story
  • Simple enemy ai
  • Performance issues with large spell effects
  • Limited narrative depth
  • Some clunky controls and ui

Motivations

  • Autonomy
    4

    "Players have freedom to customize spells, choose loadouts, and make strategic choices on the map"

  • Competence
    3

    "Game offers skill-based spellcasting and tactical combat with feedback, though some AI is simple"

  • Competition
    -4

    "Focus is on single-player experience without leaderboards or PvP competition"

  • Continuation
    3

    "Players report replayability and long play sessions despite some repetitiveness"

  • Cooperation
    -5

    "Entirely single-player with no cooperative multiplayer elements"

  • Creativity
    5

    "Highly creative spell shaping system and customization of spells and gear"

  • Domination
    -4

    "Interactions are single-player focused with no evidence of dominance or power over others"

  • Escapism
    4

    "Players use game as a powerful mage fantasy and stress relief through destruction"

  • Expectation
    -3

    "Players engage voluntarily for fun and interest, not obligation or pressure"

  • Experimenting
    5

    "Strong emphasis on trying new spell combinations and rune effects"

  • Exploration
    2

    "Players explore procedurally generated maps and discover new spells and gear"

  • Expression
    3

    "Customization of spells and gear allows personal expression of playstyle"

  • Fantasy
    5

    "Strong fantasy theme with magic, wizards, and imaginative destruction"

  • Fellowship
    -5

    "No multiplayer or social community gameplay elements"

  • Growth
    3

    "Players learn spell mechanics, gear optimization, and tactical combat"

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity"

  • Idle
    -3

    "Requires focused attention during combat and spellcasting"

  • Intimacy
    -5

    "No social or emotional relationship building in gameplay"

  • Leadership
    -5

    "No leadership or group management roles present"

  • Progression
    4

    "Players accumulate spells, runes, gear, and upgrades throughout runs"

  • Relaxation
    3

    "Players find catharsis and flow in destruction and spellcasting despite some tension"

  • Sensation
    4

    "Visual and auditory feedback from spells and destruction provide sensory stimulation"

  • Status
    -5

    "No social recognition or ranking systems"

  • Story
    1

    "Narrative is present but minimal and often repetitive; story is secondary to gameplay"

  • Strategy
    3

    "Players plan spell loadouts and tactical movement on maps, though combat AI is simple"

  • Thrill
    2

    "Some tension from enemy encounters and resource management, but mostly controlled"

  • Value
    3

    "Good value for price especially on sale; active developer support adds value"

  • Violence
    4

    "Enjoyment of combat and large-scale destruction is a core feature"

  • Survival
    2

    "Players manage health and resources to avoid death, but environments are stable"

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    Last update: 06/03/2026